After trailing Wes Unseld's 1968 team 68-58 with fewer than five minutes to play, Oakland 2024's Jack Gohlke and Blake Lampman hit four of five 3-point shots and Lampman added a 2-point shot with 16 second left to tie the game 72-72. However, Butch Beard then hit a buzzer beater 3-pointer - only the second Louisville 3-pointer of the game, pull out a third narrow win for a new team added due to having one of the greatest players of all time over a 2024 team added because their school did not yet have a team but this year they won an NCAA game.
More important, this was the first game in which we used the new dunk rule. It did come into effect on one play, when Lampman drew a "missed 3-pointer" but a 52 dice roll to fall within his dunk range. Under the new rule in this combination of rolls, the player gets a look at an open 3-pointer instead of simply laying the ball in for 2-points. Lampkin's 3-point made range of 1-5 was increased to 1-10, and the roll of "6" on the 20-sided die gave him a 3-point made shot.
Louisville was a 14-point favorite, and dropped from 154th place (-8.0 rating) to 180th place (-6.0) all time with the closer than expected game. Oakland improved from 233rd place (-20.0) to 231st place (-18.0) by almost repeating their real season stunner over Kentucky with an upset of Louisville in this game. A key was holding all-time great Unseld, one of the greatest rebounders of all time at 1-11 in both offensive and defensive rebounds - to only eight rebounds to not let him take over the game.
Advanced Jack Gohlke "Dunk Range" Rule updated in the Value Add Basketball Game
On April 23, 2024, we made an adjustment to the Value Add Basketball Game regarding the result if a roll of 51-66 falls within a players dunk range (or stop range). We call this the Jack Gohlke Rule. You can still use the basic rule, which is that the offense has the option of changing the result of a 20-sided die roll to a "2-point basket made" if the 11-66 dice result in a "Dunk." However, or the more accurate results, follow these instructions for a roll in the dunk range:
In most cases the player has a "Dunk Range" of 51 or higher, which is adjusted by the defenders "Adj" + or minus. So a 51-53 range, and a -1 on the defenders card would be a 51-52 dunk range for the game. If the roll is within the range use this chart to convert the result of the 20-sided die roll:
Result on 20-sided die | If two 6-sided die falls in players dunk range (adjusted by defenders + or -) |
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3-point shot made | remains 3-point shot made |
2-point shot made | remains 2-point shot made |
FTx2 - fouled and 2 free throws | Still fouled, but 2-point basket good and 1 free throw |
Missed 3-pointer | DOUBLE 3-point made range (e.g. 1-5 becomes 1-10) and roll 20-sided die again. Result is within doubled range then 3-point shot good, if outside range then 3-point shot missed. |
Missed 2-pointer | 2-point shot made |
If STOP Range instead of DUNK Range | If two 6-sided die falls in players STOP range, which means result of dunk range adjusted by + or - defense is less than 50. |
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If PG or SG (2 players furthest LEFT on sheet in game) | Ignore 20-sided die - result is TURNOVER |
If SF, PF or C (other 3 players in game) | Ignore 20-sided die - result is missed shot and defender guarding players gets rebound. |
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