A roll of two six sided dice refers to the "Control" figure by Kershaw, a 2-8 meaning he keeps it on his card on those numbers, so a 9-12 roll puts in on Judge's card. You then need two 8-sided dice for an 11-88 roll to see what happens on that card. For Judge up to 13 (see 1b column below) is a single, up to 17 a double, 18 a triple, up to 27 a home run, up to 54 a strikeout, yo 71 for a walk, 72 is a hit by pitch and up to 88 an out.
You can literally play a Dodgers-Yankees game with those dice and the teams below, but you can also look at these instructions to add fielding, speed and any other aspects of the game. We track our ongoing NL season here, where the Dodgers have the best record at 23-13. My friend is playing the AL this year and said his biggest problem is figuring out how to fit stars into the line-up.
This does not play NEARLY as fun as using a set of cards from last season, but I keep the projection page up for when you are looking for a player who is missing, or suddenly have a player in a new stadium (e.g. Coors). The projections were all park neutral before the season started. (July 3 we updated all rosters with projections for any missing players, so the rosters are complete with suggested lineups and pitching rotations).
Comparing all 30 rosters took some time, so for the hundreds of new players I did not actually produce new cards yet. Rather I set up a very basic card that could be used for a batter with an OPS closest to .800, .750, .700, .650, .600 and then just listed steals to give you an idea of whether you should give him a triple in place of his highest double, and take a stab at OBR/SP. Basically sorted each team's actual roster plus DLs by OPS and then by ERA. The yellow means I do not have a card for them but wanted to at least show were they might fit in the line-up.
I am sure I will produce a batch of cards for new players just to fill in gaps, but after putting hours into getting all rosters on one sheet and clearing out the junk, I wanted to get this down and resume playing.