Tuesday, April 23, 2024

'Gohlke' Rule Introduced for 3-pt shots as He Faces Inside Bruiser Unseld and Louisville.

Our next match-up features an ultimate inside power player in Wes Unseld (Louisville 1968) against the ultimate outside bomber in Jack Gohlke. At 6'7, 245 pounds Unseld would be NBA MVP his rookie season and go onto lead the league in rebounding - after which he would throw incredible outlet passes to set up baskets at the other end and take the Bullets to four NBA Finals.

Gohlke was the opposite, playing far from the baskets to drain 3-pointers from downtown including his stunning 10 three-pointer performance to upset Kentucky in the NCAA tournament. Of the 141 baskets Gohlke hit that season, 137 were three pointers to only four 2-point shots, compared to Unseld who didn't have a 3-point line until the last two years of his NBA career at which time only three of his 552 baskets made were from behind the 3-point line.

3-pt made            Team                                  Total baskets   3-pt Made       % of baskets 3-pts
Jack GohlkeOakland 202414113797.2%
Wes UnseldLville 1968 (NBA Stats)55230.5%

Gohlke's ratio was so high that we invited the "Gohlke Rule" for Value Add Basketball. In the game between the two, Oakland's "dunk range" will be 51-56. Until now, this means the player can choose between a 2-point basket or the result of the 20-sided die. Therefore anytime the player would have missed a 2-point or 3-point shot, they instead score 2-points.

This works well unless the player is one who rarely hits 2-pointers, since that would distort the ratio and have players like Gohlke hitting a good number of 2-pointers. To fix this we have changed the rule to the following:

Advanced Jack Gohlke "Dunk Range" Rule in the Value Add Basketball Game

On April 23, 2024, we made an adjustment to the Value Add Basketball Game regarding the result if a roll of 51-66 falls within a players dunk range (or stop range). We call this the Jack Gohlke Rule. You can still use the basic rule, which is that the offense has the option of changing the result of a 20-sided die roll to a "2-point basket made" if the 11-66 dice result in a "Dunk." However, or the more accurate results, follow these instructions for a roll in the dunk range:

In most cases the player has a "Dunk Range" of 51 or higher, which is adjusted by the defenders "Adj" + or minus. So a 51-53 range, and a -1 on the defenders card would be a 51-52 dunk range for the game. If the roll is within the range use this chart to convert the result of the 20-sided die roll:

Result on 20-sided die                             If two 6-sided die falls in players dunk range (adjusted by defenders + or -)      
3-point shot maderemains 3-point shot made
2-point shot maderemains 2-point shot made
FTx2 - fouled and 2 free throwsStill fouled, but 2-point basket good and 1 free throw
Missed 3-pointerDOUBLE 3-point made range (e.g. 1-5 becomes 1-10) and roll 20-sided die again. Result is within doubled range then 3-point shot good, if outside range then 3-point shot missed.
Missed 2-pointer2-point shot made


If the result of the dunk range plus or minus the defenders "adj" is less than 50, then the player instead has a STOP range. This can be found in red on the chart in the instructions, but for every number below 50 a STOP range is created above 50. So a 51-47 and a -1 on defense adds up to a 51-46 dunk range. Since 46 is 4 less than 50, a STOP range of 51-54 is created - but you can look this up on the dunk chart in the instructions rather than try to do the math. If the roll is within a player's stop range, then one of the following two things happens:
 
If STOP Range instead of DUNK RangeIf two 6-sided die falls in players STOP range, which means result of dunk range adjusted by + or - defense is less than 50.
If PG or SG (2 players furthest LEFT on sheet in game)Ignore 20-sided die - result is TURNOVER
If SF, PF or C (other 3 players in game)Ignore 20-sided die - result is missed shot and defender guarding players gets rebound.









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