While I play great all-time teams against each other in the Value Add Basketball Game, many of the 80,000 players who have gotten the free game tell me they play it like fantasy sports, drafting the best individual players to create their own teams. In April 2024, I put together a mock draft of the best 40 women's cards, and after Christmas 2024, I calculated the top 60 men's cards for the fantasy mock draft below.
Scroll further down for our list of the greatest men's players of all time in our game, which spans back to the early 1940s Dartmouth and Wyoming squads, through the new dynasty from UConn, and the latest addition in JMU. After listing my mock draft, I included a copy of the cleaned-up rules for the game and a list of all great teams. Note: these are the best cards in the game. While Michael Jordan is the greatest NBA player who played college basketball, most agree that Kareem was the greatest college player ever. While Jordan's card is actually the best defensive card in our game, it is from his freshman season when he was averaging 13.6 points per game—not his sophomore season, when he was an All-American, or his junior year, when he beat out Ralph Sampson for National Player of the Year. Even in this freshman season, he ranks as the 35th best card of thousands in the game.
With all the great basketball sim games on the market, I believe the two things that the Value Add Basketball Game does better than any other game are:
- Calibrating for the level of competition and the era in which a team played, to put all on equal footing.
- Accounting for the true impact of point guards, as they improve all four teammates, giving them value well beyond their individual stats.
The Centers: Abdul-Jabbar Edges Walton, Chamberlain and Russell
Centers dominated most of college basketball history, so it is no surprise that 6 of the best 14 cards in the game are centers. When we calculated each cards value it was a photo finish as Kareem Abdul-Jabbar's offensive rating was 1.16 and defense was 0.92, while Bill Walton was just one point lower on offense for 1.15/0.92.
This calculation means that if a team had five average Value Add Basketball Game cards and thus gave up scored and gave up 1.00 point per trip, and then we inserted Kareem Abdul-Jabbar card for one of the five average players, the team would start scoring 1.16 points per trip down the court and allowing only 0.92 points allowed per trip. Assuming 70 possessions a game, that means the team averaging a 70-70 tie, would start winning their games by an average score of 81-64 with Abdul-Jabbar added to the team.
That's three points better than the best ever recorded when Sports Illustrated and ESPN covered my initial Value Add ratings (before the game) and I calculated that Anthony Davis freshman season and Jon Scheyer's senior season they were both worth about 14 points per game to Kentucky and Duke.
The two UCLA greats edge out the original two greatest players in Wilt Chamberlain and Bill Russell, and the final of six lottery picks who are centers are the one player to beat Abdul-Jabbar (Elvin Hayes of Houston) and the one surprise card to calculate as one of the 14 best in history - Georgetown's shot blocking extraordinaire Alonzo Mourning.
The Big O – Oscar Robertson Leads 6 Lottery Pick PGs
From the first time Sports Illustrated and ESPN covered my development of the Value Add Basketball Rankings (years before the game was invented), I found myself making the case to NBA teams in draft prep and arguing at MIT convenings featuring Nate Silver and others that basketball ratings cannot be accurate unless you add a subjective factor for the best point guards.
A player running the point commits far more turnovers than he would if playing another position because he needs to bring the ball 94 feet up the court against pressure—not just catch the ball and shoot. I believe the Value Add Basketball Game accounts for the true value of the point guard through a "pressure credit" to any player named one of the greatest point guards of all time, based on these three analyses: Hoops Hype, Jay Bilas or Bleacher Reports.
The way the Value Add Basketball Game accounts for this is by adjusting during the final 9 possessions (5 minutes) of a game. If one of these all-time great point guards is in the game, he reduces the chance of a turnover or steal almost in half, no matter who on his team has the ball. In the normal steal range of 11-16 or 31, these PGs take care of the ball and get it to teammates in easy positions, so the even numbers of 12, 14, and 16 are not considered steals. Instead, we roll the 20-sided die. The same applies to turnovers on 42, 44, or 46.
Therefore, Oscar Robertson's offensive and defensive ratings of 1.11 and 0.98 result in a +18 rather than a +13, because the extra 5 points reflect his ability to play elite point guard when the team needs him most, with the pressure on.
If that same team of average players—initially averaging a 70-70 tie—that improved to an average 81-64 win by adding Kareem, instead added Oscar Robertson, we'd expect their average to drop to a 79-66 win. So, a 13-point improvement that makes him our No. 3 overall pick, still four points worse than Kareem or Bill Walton but better than everyone else.
The other five point guard lottery picks in our all-time mock draft are:
- Walt Frazier (Southern Illinois, 1967)
- Gary "The Glove" Payton (Oregon State, 1990)
- Jerry West (West Virginia, 1959)
- Walt Hazzard (UCLA’s first undefeated team in the dynasty run)
- Magic Johnson (Michigan State, 1979)
I think of West, the Big O, and others playing positions other than point guard, but it doesn't matter if they always played point guard. In fact, Magic once made a point of going up for the jump ball at the outset of a Lakers game when Kareem was injured, just to play all five positions in a game. The point is that if Bilas or one of the other two sets of experts believes a player could play point guard that well, then that player can be used in clutch time in our game, and his card is that much better.
All three experts agree that Magic was the greatest PG of all time. The other five PG lottery picks have slightly better cards in our game because they put up more offensive numbers than Magic did during Michigan State’s title season.
Memories of the 2 non-PG or C Lottery Picks - Dr. J and AD
While you probably want to nail down a dominant Center or Point Guard with your first pick in the draft, the other two lottery picks we suggest depending on who is available are Dr. J and AD - that's UMass 1971 Julius Erving or Kentucky 2012 Anthony Davis.
Both are listed as forwards by basketball reference, which we use to determine all positions except for flagging the point guards as mentioned above.
Dr. J of course was the first human highlight reel, and one of the greatest gifts of my life was my Aunt Joanne deciding to take me to my first basketball game as a 6-year-old to see him play for the Virginia Squires in my hometown of Richmond, Virginia.
I could tell at that young age my New York Jets, who had won the Superbowl the year before, and my new team the Virginia Squires, would dominate the sports world for years to come. The Squires could not afford to keep Dr. J and the three years after he left went 28-56 and 15-69 before improving their final year to 15-68 before going out of business. The Jets established much better consistency by going 3-11 all three of those season but unfortunately stayed in business so I could watch them get beaten up by Aunt Joanne's Buffalo Bills as late as I type this today on December 29, 2024. But back to the mock draft ...
Ironically I saw Anthony Davis only college loss when I spare of the moment bought tickets to the last Kentucky at Indiana game on the way to a 3-day silent retreat in Indiana. It resulted in the only time I stormed a court, as noted in the photo, running past former Marquette coach Tom Crean as ESPN was so excited about the buzzer beater they accidentally awarded the 3-pointer to Kentucky on the screen.
Despite this shot costing Davis college perfection, this is a guy who was so good as a POINT GUARD that as a freshman in high school that one NBA team official told me they thought he would be a future NBA point guard if he had stopped growing at 6-foot-2. The interesting thing I noticed in calculating my mock draft is that Davis ("AD") is the only card I calculate as a all-time lottery pick since 2000.
This is not because the game is biased against newer teams - in fact our current all-time top 25 includes 12 recent teams from Duke 2001 to UConn 2023, and only 13 top 25 teams between the 1962 Cincinnati team right after the Big O graduated through Paul Pierce's 1997 Kansas' team.
I believe this is due to two factors. First, more teams early on had that one absolutely dominant player, whereas in recent decades the great teams have more balanced domination to need to share the ball more.
The even bigger factor is the greatest players leaving after one year for the draft or not playing college at all. I've always believed Davis would have been the greatest college player on college basketball history if he had stayed to his senior or even junior year. Players improve SO MUCH even between their freshman and sophomore seasons, and my calculations a decade ago was that Davis improved Kentucky more than 14 points a game as a freshman, so it would have been a close call between the 2014 or 2015 Anthony Davis card and Kareem's card for greatest college player ever if NIL had existed then and he had stayed and won a couple of more titles to rival the current UConn team for the second greatest dynasty of all time behind Kareem's UCLA.
Lott | Player, all-time NBA, college PG | School | Year | Pos | Ht | Off | Def |
---|---|---|---|---|---|---|---|
1 | Kareem Abdul-Jabbar #3 | UCLA | 1967 | C | 7'2 | 1.16 | 0.92 |
2 | Bill Walton #44 | UCLA | 1972 | C | 6'11 | 1.15 | 0.92 |
3 | Oscar Robertson #9-all-time PG#3-HH | Cincinnati | 1960 | PG | 6'5 | 1.11 | 0.98 |
4 | Wilt Chamberlain #5 | Kansas | 1957 | C | 7'1 | 1.1 | 0.92 |
5 | Walt Frazier #41,all-time PG #14-HH | Southern Illinois | 1967 | PG | 6'4 | 1.05 | 0.94 |
6 | Gary Payton #42, all-time PG#8-BR | Oregon St. | 1990 | PG | 6'4 | 1.05 | 0.94 |
7 | Jerry West #4-HH | West Virginia | 1959 | PG | 6'3 | 1.12 | 1.01 |
8 | Bill Russell #6 | San Francisco | 1956 | C | 6'9 | 1.07 | 0.91 |
9 | Julius Erving #14 | Massachusetts | 1971 | F | 6'6 | 1.08 | 0.92 |
10 | Walt Hazzard, all-time PG#20-BR | UCLA | 1964 | PG | 6'2 | 1.08 | 0.98 |
11 | Alonzo Mourning #78 | Georgetown | 1989 | C | 6'10 | 1.08 | 0.93 |
12 | Anthony Davis #71 | Kentucky | 2012 | F | 6'10 | 1.07 | 0.92 |
13 | Magic Johnson #4, all-time PG#1-HH,JB,BR | Michigan St. | 1979 | PG | 6'8 | 1.02 | 0.93 |
14 | Elvin Hayes #58 | Houston | 1968 | C | 6'9 | 1.1 | 0.96 |
Rd 1 | Player, all-time NBA, college PG | School | Year | Pos | Ht | Off | Def |
15 | Bob McAdoo #45 | North Carolina | 1972 | F | 6'9 | 1.07 | 0.93 |
16 | Tim Duncan #8 | Wake Forest | 1996 | C | 6'11 | 1.07 | 0.93 |
17 | Jerry Lucas #46 | Ohio St. | 1960 | C | 6'8 | 1.14 | 1 |
18 | Bob Cousy #34, all-time PG#2-BR | Holy Cross | 1950 | PG | 6'1 | 1.04 | 0.96 |
19 | Lenny Wilkens #65,all-time #19 PG-HH | Providence | 1960 | PG | 6'1 | 1.04 | 0.96 |
20 | John Stockton #24,all-time PG#7-HH | Gonzaga | 1981 | PG | 6'1 | 1.03 | 0.95 |
21 | Allen Iverson #31, all-time PG#9-JB | Georgetown | 1995 | PG | 6'0 | 1.02 | 0.94 |
22 | Steve Nash #37,all-time PG#8-HH | Santa Clara | 1996 | PG | 6'3 | 1.04 | 0.96 |
23 | Pete Maravich #54, all-time #16 PG-HH | LSU | 1970 | PG | 6'5 | 1.12 | 1.05 |
24 | Tiny Archibald #67,all-time #15 PG-HH | UTEP | 1970 | SG | 6'1 | 1.03 | 0.96 |
25 | Greg Anthony, all-time PG#38-BR | UNLV | 1991 | PG | 6'0 | 1.06 | 0.99 |
26 | Bob Pettit #35 | LSU | 1953 | F | 6'9 | 1.07 | 0.95 |
27 | Billy Cunningham #72 | North Carolina | 1965 | F | 6'6 | 1.05 | 0.93 |
28 | Dave Cowens #61 | Florida St. | 1968 | C | 6'9 | 1.07 | 0.95 |
29 | Wes Unseld #48 | Louisville | 1968 | C | 6'7 | 1.07 | 0.95 |
30 | Robert Parish #63 | Centenary (LA) | 1976 | C | 7'0 | 1.05 | 0.93 |
Rd 2 | Player, all-time NBA, college PG | School | Year | Pos | Ht | Off | Def |
31 | Larry Bird #7 | Indiana St. | 1979 | F | 6'9 | 1.09 | 0.97 |
32 | James Worthy #56 | North Carolina | 1982 | F | 6'9 | 1.03 | 0.91 |
33 | Hakeem Olajuwon #13 | Houston | 1983 | C | 7'0 | 1.06 | 0.94 |
34 | Shaquille O'Neal #11 | LSU | 1992 | C | 7'1 | 1.08 | 0.96 |
35 | Jason Kidd #43, all-time PG#4-JB | California | 1993 | PG | 6'4 | 1.01 | 0.95 |
36 | Jameer Nelson, all-time PG#10-BR | St Joes | 2004 | PG | 6'0 | 1.05 | 0.99 |
37 | Dolph Schayes #70 | NYU | 1948 | C | 6'7 | 1.06 | 0.95 |
38 | Michael Jordan #1 | North Carolina | 1982 | SG | 6'6 | 1.01 | 0.9 |
39 | Karl Malone #23 | Louisiana Tech | 1985 | F | 6'9 | 1.05 | 0.94 |
40 | Chris Webber #76 | Michigan | 1993 | F | 6'9 | 1.06 | 0.95 |
41 | Jacque Vaughn, all-time PG#32-BR | Kansas | 1997 | PG | 6'1 | 1.02 | 0.97 |
42 | Mike Bibby, all-time PG#22-BR | Arizona | 1997 | PG | 6'1 | 1.05 | 1 |
43 | Jay Williams, all-time PG#12-BR | Duke | 2001 | PG | 6'2 | 1.03 | 0.98 |
44 | Hal Greer #64 | Marshall | 1956 | SG | 6'2 | 1.05 | 0.95 |
45 | Isiah Thomas #27, all-time PG#2-JB | Indiana | 1981 | PG | 6'1 | 1.01 | 0.97 |
46 | Johnny Dawkins, all-time PG#16-BR | Duke | 1986 | PG | 6'2 | 1.03 | 0.99 |
47 | Kenny Anderson, all-time PG#13-BR | Georgia Tech | 1990 | PG | 6'2 | 1.04 | 1 |
48 | Andre Miller, all-time PG#25-BR | Utah | 1998 | PG | 6'2 | 1 | 0.96 |
49 | Mateen Cleaves, all-time PG#19-BR | Michigan State | 2000 | PG | 6'2 | 0.99 | 0.95 |
50 | Elgin Baylor #20 | Seattle | 1958 | F | 6'6 | 1.1 | 1.01 |
51 | Dave DeBusschere #73 | Detroit Mercy | 1960 | F | 6'6 | 1.07 | 0.98 |
52 | Patrick Ewing #40 | Georgetown | 1984 | C | 7'0 | 1.03 | 0.94 |
53 | Ray Allen #47 | Connecticut | 1996 | SG | 6'5 | 1.05 | 0.96 |
54 | Paul Pierce #62 | Kansas | 1997 | F | 6'6 | 1.06 | 0.97 |
55 | Calvin Murphy, all-time PG#3-BR | Niagara | 1970 | PG | 5'9 | 1.03 | 1 |
56 | Ed Cota, all-time PG#26-BR | North Carolina | 1998 | PG | 6'2 | 1.02 | 0.99 |
57 | Raymond Felton, all-time PG#39-BR | North Carolina | 2005 | PG | 6'1 | 1.03 | 1 |
58 | Russell Westbrook #68,all-time PG #12-HH | UCLA | 2008 | PG | 6'3 | 1.01 | 0.98 |
59 | Stephen Curry #16, all-time PG#2-HH | Davidson | 2008 | PG | 6'3 | 1.02 | 0.99 |
60 | Dave Bing #74 | Syracuse | 1966 | SG | 6'3 | 1.09 | 1.01 |
Other | Player, all-time NBA, college PG | School | Year | Pos | Ht | Off | Def |
James Harden #50 | Arizona St. | 2009 | SG | 6'5 | 1.04 | 1 | |
Charles Barkley #22 | Auburn | 1984 | C | 6'6 | 1.04 | 0.97 | |
Nate Thurmond #49 | Bowling Green | 1963 | F | 6'11 | 1.01 | 0.98 | |
George Mikan #28 | DePaul | 1945 | C | 6'10 | 1.02 | 0.98 | |
Bobby Hurley, all-time PG#6-JB | Duke | 1992 | PG | 6'0 | 1.02 | 1 | |
Dominique Wilkins #36 | Georgia | 1982 | F | 6'7 | 1.01 | 0.93 | |
Clyde Drexler #53 | Houston | 1983 | F | 6'7 | 1.04 | 0.97 | |
Kyle Macy, all-time PG#37-BR | Kentucky | 1978 | PG | 6'3 | 1.02 | 1 | |
Dwyane Wade #30 | Marquette | 2003 | SG | 6'4 | 1.05 | 1 | |
Rick Barry #38 | Miami | 1965 | F | 6'7 | 1.07 | 1.02 | |
Kevin McHale #39 | Minnesota | 1977 | F | 6'10 | 1.03 | 0.97 | |
David Robinson #25 | Navy | 1986 | C | 7'1 | 1 | 0.96 | |
Kawhi Leonard #33 | San Diego St. | 2011 | F | 6'7 | 1.03 | 0.97 | |
Alex English #79 | South Carolina | 1973 | F | 6'7 | 1.02 | 0.99 | |
Sherman Douglas, all-time PG#11-BR | Syracuse | 1987 | PG | 6'0 | 1.02 | 1.01 | |
TJ Ford, all-time PG#21-BR | Texas | 2003 | PG | 5'11 | 1.01 | 0.99 | |
Kevin Durant #12 | Texas | 2007 | F | 6'9 | 1.06 | 0.99 | |
Reggie Miller #51 | UCLA | 1987 | SG | 6'7 | 1.04 | 0.96 | |
Paul Arizin #66 | Villanova | 1950 | F | 6'4 | 1.07 | 1 | |
Chris Paul #29, all-time PG#6-HH | Wake Forest | 2005 | PG | 6'0 | 1.01 | 1.02 |
addd
The Value Add Basketball Game (VABG) is the fastest and most accurate way to simulate matchups between all-time great college basketball teams from 1942 to the present. Games take less than an hour to play, and once you're familiar with the rules, they can take as little as 30 minutes. You can play solo or with two players.
Print the Scoresheet:Print thePreparation Steps
basic player statistics.
Choose Your All-time Teams or Draft Best Players:You can either hold a draft to pick from the greatest
women's player of all time (see top 40 cards here) o
You can either draft form the greatest players in the game
(see mock draft at bottom of blog) or pick 2 teams from below.
Pick the two teams from the list below that you want to
play against each other. Visit the link for each team you
want below to print both teams’ player cards. The + or -
rating by each team indicates how many points better
or worse the team is than the average great team in the
game, so a team with a +3 would be a 7-point favorite
against a team with a -4. Through hundreds of games,
the favorites chances of winning are very close to what
you would expect. 1-6 point favorites have won 61%
of the time, 7-12 point favorites 81%, 13-17 point
favorites have won 88%, and so far all 15 favored by
at least 18 points have won.Dice or Fast Action Cards:
You’ll need either dice or Fast Action Cards. You can
purchase four dice (two traditional 6-sided dice of
different colors, one 20-sided die, and one 8-sided
die) or print the Fast Action Cards from the provided
Dropbox link or website.
10 Steps to Play a Value Add Basketball Game
After completing the preparation steps (A to C), you're ready to play. The following steps guide you through the process, based on the starting lineups from the all-time championship game between Bill Walton's 1972 UCLA team and Michael Jordan's 1982 UNC team.
Fill Out the Scoresheet
Start Game by Rolling the 4 Dice (or picking fast action card)
1st Read the 8-sided Die to See Who Gets the Ball
To keep track of which players are in the game and who will receive the ball, use coins and dimes to mark each player's card. In the example image, we've placed Michael Jordan's UNC team on top and Bill Walton's UCLA team on the bottom to fit both teams in the photo. Note that the UCLA reserves are not shown in the photo.
Assigning Coins to Players
- Penny: If a player can only "Get Ball On" one number (1-5), place a penny on their card.
- Dime: If a player can "Get Ball On" two numbers, place a dime on their card.
- Two Dimes: In rare cases where a player has three "Get Ball On" numbers (like Bill Walton in this example), place two dimes on their card. However, no team can have more than three dimes on the court at any time, so you may need to prioritize which players get the dimes.
First Possession Example
In this scenario, Michael Jordan's Stamina is 43 out of 44, so he starts the game on the bench since we FINISH the game with starters so give the reserves their numbers first. For the first possession (44 on the scoresheet), a dime is placed on Jim Braddock as the backup point guard. To determine who gets the ball, use the following order:
- Penny Placement: On a roll of 1, the ball goes to the player with the coin furthest to the left. In this case:
- 1 goes to Jimmy Black (Point Guard),
- 2 goes to Jim Braddock,
- 3 goes to Matt Doherty.
- 4 goes to James Worthy.
- 5 goes to Sam Perkins.
After this first possession, the dime moves from Braddock to Michael Jordan, who will then be eligible to get the ball on the next possession.
Subsequent Possessions
After the first possession, for each roll of 1-5, the ball is assigned based on the order left to right:
- 1 goes to Jimmy Black.
- 2 goes to Matt Doherty.
- 3 goes to Michael Jordan.
- 4 goes to James Worthy.
- 5 goes to Sam Perkins.
For a 6-8 roll, only the players with dimes are eligible to receive the ball. In this case:
- 6 goes to Michael Jordan (skipping the first two players since players with pennies can never get the ball on a 6,7 or 8 on the 8-sided die).
- 7 goes to James Worthy.
- 8 goes to Sam Perkins.
Special Case: Point Guard Passing
For Jimmy Black, there’s a unique rule for unselfish players. If a 1 is rolled to give Black the ball and the 20-sided die results in an even number, you will re-roll the 8-sided die to determine if Black will shoot or pass. This rule reflects Black’s unselfish style of play — he may pass the ball to a teammate instead of attempting the shot himself. Only a few players have that sentence on their card to indicate they might turn down a shot.
UCLA Line-Up Example
The bottom row of the photo shows UCLA's lineup, which won't typically be in the game until the final 37 possessions. Here’s how the ball is assigned for UCLA’s players:
For a 1-5 roll, the ball goes from left to right:
- 1 goes to Greg Lee (Point Guard).
- 2 goes to Henry Bibby.
- 3 goes to Larry Farmer.
- 4 goes to Jamaal Wilkes.
- 5 goes to Bill Walton.
For a 6-8 roll, UCLA’s players are assigned as follows:
- 6 goes to Henry Bibby.
- 7 goes to Bill Walton (because he has two dimes on his card).
- 8 goes to Bill Walton.
Again, it doesn’t matter whether the player has a 6, 7, or 8 on their card — the important thing is that they have an extra number, and that extra number determines if they get a dime and thus the ball on a 6, 7 or 8.
Strategy Tips
Player Positioning:
- It's best to position players with higher steal ranges (e.g., Steal 11-16) further left, as they can capitalize on fast breaks and steal opportunities.
- Place players with higher rebound ranges (e.g., Off. Reb 1-6, Def. Reb 1-6) further right, since the rebound chart gives more chances for Center players (who are usually further right) to grab rebounds.
This arrangement ensures that your best defenders and rebounders are in positions where they can take advantage of their skills. The cards are put in their suggested order, but you can always note you want to flip any of the cards to another position further left or right.
Defensive Matchups:
- Normally, players guard opponents in the corresponding order (left to right). However, if you have a player with both a high steal range (11-16) and block range (21-26), you can assign them to guard a particular opposing star.
- For example, Michael Jordan is the best defender of the 3,000+ player cards in the game, with his -12 defense rating, steals (11-16, 31), and blocked shots (21-26). You can assign him to guard the opposing team's key player to limit their scoring opportunities. Luckily for UNC, Sam Perkins is the 2nd best defender in the game, so in this match-up he can face Bill Walton.
Fewer Dimes on the Court:
- If there are fewer than three players with dimes on the court (i.e., fewer shot makers), and the 8-sided comes up with an 8 or another number without a corresponding dime, then the team rolls the dice again in danger of a shot clock violation. On the second roll but this time:
- 1-5 results go to the corresponding player, BUT
- 6-8 results result in a shot clock violation and turnover even if there is a 6 or 7 on the court..
- If there are fewer than three players with dimes on the court (i.e., fewer shot makers), and the 8-sided comes up with an 8 or another number without a corresponding dime, then the team rolls the dice again in danger of a shot clock violation. On the second roll but this time:
2nd Read the 2 Traditional Dice to Get a Result of 11-66
Table for Defensive Results if 1-5 on 8-sided die:
Roll | Result |
---|---|
11-16 | Possible STEAL by the defender (check defender’s card) |
21-23 | Possible BLOCKED SHOT by the defender (check defender’s card) |
31 | STEAL no matter who has the ball if ANY defender has Steal range 11-16 (31) |
32 | BLOCK no matter who has the ball if ANY defender has Block range 21-26 (32) |
33-36 | Foul by the defender (check defender’s card) |
Table for Defensive Results if 6-8 on 8-sided die:
Roll | Result |
---|---|
11-13 | Possible STEAL by ANY defender, but it takes a 11-13 to steal on an "11," a 11-16 to steal on a 12, and a 11-16(31) to steal on a 13. |
21-23 | Possible BLOCKED SHOT by ANY defender (but likewise it takes a 21-23 to block a shot on a 21, a 21-26 to block a shot on a 22, or a 21-26(32) to block a shot on a 23. |
33-36 | Foul by the defender (check defender’s card, the foul can only be on the defender even if the 8-sided die was 6-8) |
Strategy Tip: Fast Break Option
The Fast Break option can be used whenever one of the two guards steals the ball or when one of the two forwards steals the ball on an odd-numbered roll (11, 13, 15, or 31). The fast break cannot be used if the center steals the ball. It’s crucial to position your highest steal players in guard spots to maximize this option.
When using the Fast Break option, the following adjustments are made:
- 6, 7, or 8 Roll: The player who steals the ball keeps it, rather than passing it to the player who would normally receive it.
- Adjustment to the 20-Sided Die: Subtract 1 from the 20-sided die roll, giving the player a 5% better chance of making a 3-pointer instead of a 2-pointer, or other shot adjustments.
- Last 9 Possessions (Last 5 minutes): Running a fast break in the final 9 possessions creates an additional possession. Write the updated score in the upper left corner of the box and play an extra die roll on the scoresheet. A team leading by a small margin might want to avoid the fast break to control the clock, while a team behind might use it to increase their chances of catching up.
For an 41-66 roll, check the Player With Ball card for the following results:
- 41-46: Possible Turnover. Note below the optional advanced rule that if one of the all-time elite point guards of all time is on the court the last 9 possessions of a game, then the team ignores a turnover or steal on a roll of 12, 14, 16, 42, 44 or 46.
- 51-66: As determined on the chart above and written on the scoreboard, this number range can help the offense or defense.
- STOP RANGE. The chart above determined UNC had a "51-52 STOP" range in this matchup, so if a 51-52 is rolled when UNC has the ball then they do NOT score. For scorekeeping purposes, roll one 6-sided die and look at the defenders rebounding range, and if the roll falls within the range it is a missed shot and the defender gets credit for the rebound, but if it is not in the range then score as a turnover.
- DUNK RANGE. Because the dunk chart above determined UCLA would have a 51-53 DUNK range against UNC in this match-up, any roll of 51-53 is a dunk unless UCLA chooses option 2 or 3 below in the GREEN range.
Green Range (Dunk Range)
If the offensive player is in the green range (51-66), it results in a dunk unless one of the following options is chosen:
- Option A: A 2-point bucket is awarded for the player with the ball.
- Option B: If a foul (x2) occurs on the 20-sided die, and the 51-56 roll is within the dunk range, the offense can choose to draw a foul instead of taking the dunk. This strategy could be used if the foul is committed by a key player on the opposing team to increase the chances of them fouling out or to create an additional possession when trailing in the last 9 possessions of the game or overtime.
- Option C: If a good 3-point shooter has the option to dunk, they can choose to take an open 3-point shot instead. In this case:
- The player does not get the 2 points from the dunk, but their 3-point made range is tripled, with a limit of 1-15. Any shot outside the range would be a missed 3-point shot if this option is used.
- In the UNC vs. UCLA match-up teams should just take the dunk since no one has more than two 3-pointers made, so even one of the players with a 1-2 range would make a 3-pointer only on a 1-6 and miss on a 7-20.
Strategy Tip: If the player has a 3-point range of 1-5 or higher, always choose the 3-point shot over the dunk. In the course of 20 dunk options, that player would average scoring 45 points using this option and only 40 points simply taking the automatic dunk.
Strategy Tip - WHEN TO CHOOSE THE OPEN 3 OVER THE DUNK. We also recommend using this option with a player with a 1-4 range IF it occurs on a shaded possession with a chance for an offensive rebound, provided the team's offensive rebounding is as good or better than the opponents defensive rebounding. In that scenario we would expect 36 points in 20 attempts and at least another 4 or 5 points off offensive rebounds to likely do a little better than just taking the 40 points on 20 dunks. We recommend simply taking the two points if the range is 1-3, unless the team is behind near the end of the game and needs to gamble to catch up.
3rd Read if there was no Steal, Blocked Shot or Turnover Above, Read 20-sided for Shot
If no result occurs on the 11-66 die, use the 20-sided die to determine the outcome of the shot. For example, if Jordan is shooting:
- 1-2: 3-pointer made.
- 3-9: 2-pointer made.
- 10-12: Foul on Farmer, Jordan gets 2 free throws.
- 13-15: Misses 3-pointer.
- 16-20: Misses 2-pointer.
If Jordan is fouled on the defenders 33-36 range while making a shot, the basket counts, and he gets 1 free throw. If he is fouled while missing a 3-pointer, he gets 3 free throws.
Roll 20-sided Die 2 More Times for Free Throws
To determine if a player makes or misses a free throw, roll the 20-sided die twice:
- For Jordan, if the roll is between 1 and 14, the player makes the free throw.
- If the roll is between 15 and 20, the player misses.
When a shot or free throw is missed, follow these steps to determine who gets the rebound:
If Possessions NOT SHADED:
- On possessions with no shading (listed as 43, 41, 39, etc.), the rebound automatically goes to the defensive player , as indicated on the scoresheet. No die rolls are required.
"Shaded" Possessions:
- On shaded possessions (listed as 44, 42, 40, etc.), follow these steps:
- Roll the 20-sided die to determine which player has a chance to get the rebound. Refer to the rebound chart in the lower right corner of the scoresheet to match the die result with the corresponding player.
- Roll one 6-sided die to check if the selected player is within his Offensive or Defensive Rebound range.
- If the 6-sided die result is within the player’s rebound range, he gets the rebound.
- If the 6-sided die result is outside the player's rebound range, the opposing player in the same possession will get the rebound instead.
Strategy Options (Optional)
Strategy Tip - FAST BREAK:
Strategy Tip - OFFENSIVE REBOUNDS:
Strategy Tip - AVOIDING FOULS:
If a player gets their 3rd or 4th foul, you may want to take steps to
prevent them from fouling out. There are two main strategies:
Strategy Tip - STAMINA and RESTING PLAYERS:
For a simpler game, you can play the bottom row of reserves
for the first 7 possessions (44-38 on the scoresheet), then switch
to the starting players for the final 37 possessions. However,
to make the game more realistic, you can use the suggested
possession rotation at the bottom of most player cards, or
implement your own system to ensure no player exceeds
their Stamina number.
Playing a Player Who Is Out of Stamina:
2 Strategies Usually Used by Teams Trailing in the Last 5 Minutes of the Game:
In the final 9 possessions of the game, write the running score in
smaller text in the upper-left corner of the box. This is because a
fast break or a foul by either team will add an extra possession in
the same box, which will need to be accounted for. If no extra
possessions occur, the game will have 44 possessions, but if
extra possessions happen in every one of the last 9, the game
could have up to 53 possessions.
A team trying to rally can try one of the following two strategies:
Go for a Turnover or Foul:
Go for 3-Pointers:
When this strategy is used, the following changes are made
to each offensive player's 20-sided die results:
Here’s an example:
Player 1:
Player 2:
Player 3:
If Player 3 already has a good 3-point shooting range, this
can be very effective.
Team | Year | No TO, Stl on 12,14,16,42,44,46 if in game last 9 possessions |
---|---|---|
Arizona | 1997 | Mike Bibby, all-time PG#22-BR |
California | 1993 | Jason Kidd #43, all-time PG#4-JB |
Cincinnati | 1960 | Oscar Robertson #9-all-time PG#3-HH |
Davidson | 2008 | Stephen Curry #16, all-time PG#2-HH |
Duke | 2001 | Jay Williams, all-time PG#12-BR |
Duke | 1986 | Johnny Dawkins, all-time PG#16-BR |
Duke | 1992 | Bobby Hurley, all-time PG#6-JB |
Georgetown | 1995 | Allen Iverson #31, all-time PG#9-JB |
Georgia Tech | 1990 | Kenny Anderson, all-time PG#13-BR |
Gonzaga | 1981 | John Stockton #24,all-time PG#7-HH |
Holy Cross | 1950 | Bob Cousy #34, all-time PG#2-BR |
Indiana | 1981 | Isiah Thomas #27, all-time PG#2-JB |
Kansas | 1997 | Jacque Vaughn, all-time PG#32-BR |
Kentucky | 1978 | Kyle Macy, all-time PG#37-BR |
LSU | 1970 | Pete Maravich #54, all-time #16 PG-HH |
Michigan St. | 1979 | Magic Johnson #4, all-time PG#1-HH,JB,BR |
Michigan State | 2000 | Mateen Cleaves, all-time PG#19-BR |
Niagara | 1970 | Calvin Murphy, all-time PG#3-BR |
North Carolina | 1998 | Ed Cota, all-time PG#26-BR |
North Carolina | 2005 | Raymond Felton, all-time PG#39-BR |
Oregon St. | 1990 | Gary Payton #42, all-time PG#8-BR |
Providence | 1960 | Lenny Wilkens #65,all-time #19 PG-HH |
Santa Clara | 1996 | Steve Nash #37,all-time PG#8-HH |
Southern Illinois | 1967 | Walt Frazier #41,all-time PG #14-HH |
St Joes | 2004 | Jameer Nelson, all-time PG#10-BR |
Syracuse | 1987 | Sherman Douglas, all-time PG#11-BR |
Texas | 2003 | TJ Ford, all-time PG#21-BR |
UCLA | 1964 | Walt Hazzard, all-time PG#20-BR |
UCLA | 2008 | Russell Westbrook #68,all-time PG #12-HH |
UNLV | 1991 | Greg Anthony, all-time PG#38-BR |
Utah | 1998 | Andre Miller, all-time PG#25-BR |
UTEP | 1970 | Tiny Archibald #67,all-time #15 PG-HH |
Wake Forest | 2005 | Chris Paul #29, all-time PG#6-HH |
West Virginia | 1959 | Jerry West #4-HH |
History of Playing the Game
The Value Add Basketball Game (VABG) was developed using
advanced statistical methods to replicate real-world basketball
performance across eras. The game includes teams dating back
to Dartmouth's 1942-44 squad and Wyoming’s 1943 squad, with
occasional additions at the conclusion of new seasons to claim
new champs or in other cases new schools not yet represented
(fyi, James Madison University).
Top Team Rankings:
- UCLA is generally considered the best of the 200 men’s teams.
- The 2016 UConn team is ranked as the best women’s team,
- despite being upset in the all-time Final Four.
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