Friday, December 27, 2024

Despite Rim Protecting Star early Foul Out, Cincy Stakes Claim to Best Ever in Beating Syracuse

In light of their best player Paul Hogue fouling out to only play 22 of 57 possessions in the game, and going up against one of the greatest players and scoring point guards in history in Dave Bing who led this Syracuse team to 99 points per game in 1966, the Cincinnati 1962 team staked their claim as the best team in history with an 80-66 win in their Value Add Basketball Game debut.

Jim Boeheim was the only major college men's coach to top 1000 wins besides coach K, but it was his college roommate Dave Bing who was named as one of the 75 greatest by the NBA.

Our games start in a 20-20 tie with 22 possessions assumed already played, when Vaughn Harper drew a 5th foul despite Hogue "playing to avert the foul, Syracuse took the lead 43-42, but the Bearcats responded by stopping Syracuse's high powered offense on the next 13 possessions to take a 54-43 lead. Teams average about 1.0 points per trip down the court, but the Bearcats only allowed Syracuse 0.81 points per trip.  Not on the scoresheet that Syracuse 1966 games are so high paced that both teams get an extra 10 possessions because of their fast pace.
 
Team                     Dunk Range   Pts     Possessions    Per Trip
Syracuse 196651-5146570.81
Cincinnati 196251-6660561.07

Except for a few high paced teams like Syracuse, Value Add Basketball Games actually last 44 to 53 possessions in actual play depending on how many of the last nine possessions (fine 5 minutes) result in an extra possession due to a fast break style or foul, and since that happened three times in this game in addition to the 10 extra possessions at the beginning based on Syracuse's cards, that totalled 57 possessions actually played (remember this is really a 77 possession game since we assumed that 22 possessions at the beginning of each game resulted in a 20-20 tie before we start rolling the dice).

The reason Cincinnati had one extra possession is that we always have the team leading the game by more than a few points hold the ball on the final possession rather than try to run up the score.

Strategy Tip: Avoiding a Foul

Hogue was in foul trouble so playing to avoid the foul which meant the following three adjustments are made:

The defender does not commit a foul on his own card but the three possible four possible foul numbers - 33-36 - all turn into made baskets.

The player avoiding the foul also cannot attempt a steal in the 11-16,31 possible steal numbers OR for Hogue more importantly not attempt a blocked shot on the 21-26, 32 numbers all of which are normally blocked shots for Hogue.

The only way to commit a foul despite this strategy is if the offensive player you are guarding draws a foul on the 20-sided die, Therefore Hogue started guarding George Hicker who only has one foul drawn number (10) on the 20-sided die, instead of Vaughn Harper (9-11 draws foul) or Val Reid (10-12) who both have three foul numbers. However, when Hicker took his normal rest on possessions 37-31 Hogue was back on Harper, and with 32 possessions left Harper drew the 5th foul.

Even without Hogue, the Bearcats have so many dominant, physical players, that they still dominated the Board 45-33 behind 10 rebounds each by George Wilson and Tom Thacker.

Thacker was the MVP of the game for his defense on Bing. Thacker is one of only a few of the 3000+ players in our game to have steals and blocks on all 6 numbers of each - so when the ball goes to the opposing player on an 8-sided die roll of 2, Thacker steals it on 11-16 or blocks a shot on 21-26 - so one third of every time the opponent tries to score.

The rules are different when a star player gets the ball on a 6,7 or 8 as it is considered team defense and any defensive player can steal or block on any player BUT on far fewer rolls On team defense:

Roll of
11 - only a defender with 11-13 or better steals
12 - only a defender with 11-16 steals.
13 - only a defender with 11-16 AND 31 steals.
14-16 or 31 - NOT a steal if 8-sided die was 6, 7 or 8.
21 - only a defender with 21-23 or better blocks shot.
22 - only a defender with 21-26 blocks shot.
23 - only a defender with 21-26 AND 31 blocks shot.
24-26 or 32 - NOT a block if 8-sided die was 6, 7 or 8.

In addition, the entire Bearcats defense is an elite -5 on adjusting opponents dunks, which meant Syracuse only got a bucket at the hoop on a roll of 51 (Normal Syracuse dunk range of 51-59, minus 5 for Cincinnati defense to get to 51-53, then minus another two because the Cincinnati 51-59 PLUS the really bad Syracuse defense of +5 actually meant Cincinnati was two numbers higher than the maximum 51-66 on the dunk chart, and if we have to lower one team by 2 to fit the maximum 51-66 dunk range the we lower the other team by 2 as well.

So Bing did get free some, and in fact had a game high 21 points, but Thacker's incredible defense held him well below is 28.4 ppg average.
 
PosSyracuse 1966, #198 all-timePts3pt2ptFTAttRebStlBlkFl  Actual Season   
1-PGFrank Nicoletti3011241056'2,1.9pt
2-SGDave Bing21190061046'3,NBA^28.4pt
3-SFJim Boeheim5110040046'4,14.6pt
4-PFGeorge Hicker13053434226'2,15.1pt
5-CVaughn Harper5021293436'4,9pt
1-PGRichard Dean4020000016'6,12.9pt
2-SGRichard Cornwall6111270015'10,6.7pt
3-SFSam Penceal2010000016'3,3.8pt
4-PFNorman Goldsmith2010000026'3,3.4pt
5-CVal Reid5013400016'9,3.2pt
 Totals66324914339624 
            
PosCincinnati 1962, #2 all-timePts3pt2ptFTAttRebStlBlkFlActual Season
1-PGTony Yates110191154026'1,8.2pt
2-SGTom Thacker122146102516'2,NBA^11.0pt
3-SFRon Bonham17146751236'5,NBA^14.3pt
4-PFGeorge Wilson92113101436'8,NBA^9.2pt
5-CPaul Hogue8040070256'9,NBA^16.8pt
1-PGTom Sizer5110010016'2,2.7pt
2-SGLarry Shingleton8040040025'10,3.9pt
3-SFFred Dierking8121110016'6,4.1pt
4-PFDale Heidotting2010020016'8,3.1pt
            
 Totals8071921284581319

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