The important aspect of Value Add Basketball player cards that may be the trickiest to understand is the Dunk Range. When the two 6-sided dice total between a 51-66, this range is used to determine the result of the possession. If you can spend a few minutes getting familiar with this chart, you only need to look at the ranges at the beginning of each game to see what the dunk range is for each of the two teams and then use it for the entire game anytime a roll of 51-66 appears.
The "Dunk/Stop Range" (column 2) tells you the range used when the player's team has the ball on offense, and the "Adj Opp Dunk" (far right column) tells you the adjustment the player's team makes through their defense to the "Dunk/Stop Range" of the opposing team.
If the 51-56 roll is in the offensive team's dunk range, then the offensive player with the ball scores two points, but he keeps the option of instead hitting a 3-point shot if the 20-sided die on the same roll results in a 3-point made result.
On the other hand, if the 51-66 roll ends up in the "stop," otherwise written as the "miss, Def Reb" then the player with the player misses a shot and the player defending him gets the defensive rebound.The third and final possibility is that the 51-66 roll does not fall in the range, and in that case those dice are ignored and proceed to the 20-sided die to see which of the five possibilities from his card result; a 3-pt shot made, 2-point shot made, draws a foul, misses a 3-pointer or misses a 2-pointer.