Click here for the new and improved instructions and new 609 pitcher and 619 batter player cards now.
Out Chart (20-sided die - explanation at bottom)
die | RP | RN | LP | LN | P | die | If you do not have charts |
---|---|---|---|---|---|---|---|
1 | G6 | G6 | G4 | G4 | G6 | 1 | DP Grounder |
2 | G6 | G6 | G4 | G4 | G4 | 2 | DP Grounder |
3 | G6 | G4 | G4 | G6 | G5 | 3 | DP Grounder |
4 | G4 | G5 | G6 | G3 | G1 | 4 | DP Grounder (OBR A or B batter safe at first) |
5 | Gx5 | Gxinf | Gx3 | Gxinf | G3 | 5 | Lead runner out if forced, hold |
6 | GinfA | GinfA | GinfA | GinfA | Gx3 | 6 | Ground out runners advance |
7 | G5a | G6a | G3a | G4a | Gx6 | 7 | Ground out runners advance |
8 | L5 | L5 | L5 | L5 | G3 | 8 | Lineout |
9 | L6 | L6 | L6 | L6 | G1a | 9 | Lineout |
10 | F2 | F2 | F2 | F2 | Linf | 10 | Pop foul |
11 | F6 | F2 | F4 | F2 | F2 | 11 | Pop out |
12 | Finf | Finf | Finf | Finf | F3 | 12 | Pop out |
13 | F9 | F9 | F7 | F7 | F4 | 13 | Fly out |
14 | F8 | F8 | F8 | F8 | F5 | 14 | Fly out |
15 | F7 | F7 | F9 | F9 | F9 | 15 | Fly out |
16 | FD7 | F7 | FD9 | F9 | F8 | 16 | Fly out (Sac Fly if RP, SP or LP) |
17 | FD7 | FD7 | FD9 | FD9 | F7 | 17 | Deep flyout, Sac Fly |
18 | Err | Err | Err | Err | Err | 18 | See error chart |
19 | Err | Err | Err | Err | Err | 19 | See error chart |
20 | F8/Z | F8/Z | F8/Z | F8/Z | F8/Z | 20 | F8, if any runners, Z, BD or CD |
G3 or G4 always advances runner from 2nd to 3rd. Click for how to play the basic game and ongoing season being played here.
Roll of 18 or 19
A roll of 18 or 19 is a possible error. If this occurs on a hit, then the outfielder the ball is hit to is the possible out. If the roll occurs on an OUT, then roll the two 6-sided dice again to determine which player might commit an error.Dice | Position | Dice | Position |
---|---|---|---|
2 or 3 | 1b | 8 | 2B |
4 | P | 9 | LF |
5 | CF | 10 | C |
6 | 3B | 11 | RF |
7 | SS | 12 | SS |
- Use the 20-sided die to determine if that player made an error. If the roll is equal to or lower than a players E rating then the player makes a 1-base error.
- If the roll is 11 - 20, then subtract 10 and use the same rule as in the bullet above BUT if the number minus 10 is lower than the player's E rating then it is a two base error.
- If there is no error the fielder makes the play but all runners advance, either as a GA (grounder) or FD (deep flyout).
Roll of 20
A roll of 20 is a flyout to centerfield (F8) if noone is on base. If anyone is on base, ignore the PB and instead use the two 6-sided dice to determine if the play is a clutch batting attempt for the (BD) on a 2 to 4, a clutch defensive play (CD) by one of the fielder is a 5 to 9 or an unusual play (Z) if 10 to 12. (see charts below).BD on roll of 2, 3 or 4 on two 6-sided dice in addition to "20" die
If the batter has BD 2B, BD 3b and BD HR are on the batter's card then a random number in those ranges is that hit and all runners score. However, if the batters card does not have those numbers then look at his regular batting range and:
- 1B (single) is turned into a bases-clearing double.
- 2B (double) is changed to a home run.
- 3B (triples) remains a triple.
- HR (home run (remains a home run.
- Walk or Hit by Pitch is a foul and roll again until the 11-88 random number is something besides a Walk or Hit by Pitch.
- Out or Strikeout remains and Out or Strikeout.
CD on roll of 5 through 9 on two 6-sided dice in addition to "20" die
On a "20" roll where the PB would have been 5 through 9 use the two 6-sided dice to pick a position below, and the 11 to 88 on the chart (e.g. if the two die were a one and a six to total 7, then refer to the Clutch Defense of the 1st baseman "7 (1&6) - 1b")
5 - CF
6 (1 & 5) - LF
6 (1 & 5) - LF
6 (2 & 4) - RF
6 (3 & 3) - P
7 (1 & 6) - 1B
7 (2 & 5) - 2B
7 (3 & 4) - 3B
8 (4 & 4) - C
8 (2 & 6 or 3 & 5) - SS
9 - CF
The following is the CD chart to use, and it is just one of the many components you can order by clicking here to get a complete nice looking set from someone who produces incredible boards and cards that make the game play much easier.
The following is the CD chart to use, and it is just one of the many components you can order by clicking here to get a complete nice looking set from someone who produces incredible boards and cards that make the game play much easier.
Z on roll of 10 to 12 on two 6-sided dice in addition to "20" die
On a "20" roll where the PB would have been 10 through 12 refer to the Z Chart of unusual
plays below.
plays below.
10, 11 or 12 - Look up the result of the Random Number below for the result. Note, if the number is 81-88 you will need to get a new number to see who is injured on a play on the chart.
Z Chart Results
11 - Catcher ejected
12 - Pitcher ejected
13 - Batter ejected
14 - Single, P, C & 1b ejected
15 - Batter ejected
16 - Pitcher ejected
17 - Walk for pitcher going to mouth
18 - Batter out for illegal bat
21 - Rain delay, both pitchers PB lowered by 2
22 - Rain delay, both pitchers PB lowered by 2
23 - Rain delay, both pitchers PB lowered by 2
24 - Rain delay, both pitchers PB lowered by 1
25 - Rain delay, both pitchers PB lowered by 1
26 - Rain delay, both pitchers PB lowered by 1
27 - Double, but if runner on 1st ruled out for batter passing
28 - Strikeout, wild pitch, batter safe at 1st as long as 1st base not occupied OR if 2 outs and all runners advance
31 - Apparent double erased, batter out for missing 1st base and gets credit for single
32 - If man on first, steals and SS ejected
33 - Runner out stealing second and batter ejected
34 - IF man on first, picked off 1-3-4-3 but a runner on 3b scores
35 - IF man on first, picked off 1-3-6, all others advance
36 - If man on 3rd, catcher picks off
37 - Strikeout, passed ball batter safe at first if unoccopied or 2 outs
38 - Single runners advance 2, but batter out rounding 1st
41 - Batter out for running into slow roller
42 - Only if runners on 1st and 2nd, grounder hits runner on 1st who is ruled out but batter gets hit (if runners not on 1st and 2nd, then ignore)
43 - Catcher interference, batter gets 1st
44 - Batter out on Fan interference
(Note: Original games had a 2nd fielding chart, but those results are now below.)
45: If 1B is CD 3 or 4, double play 3-6-3 others advance. If CD 1 or 2, batter out all runners advance. (ignore if no one on 1st base)
46: If 2B is CD 3 or 4, double play 4-6-3 others advance. If CD 1 or 2, batter out all runners advance. (ignore if no one on 1st base)45: If 1B is CD 3 or 4, double play 3-6-3 others advance. If CD 1 or 2, batter out all runners advance. (ignore if no one on 1st base)
47: If SS is CD 3 or 4, double play 6-4-3 others advance. If CD 1 or 2, batter out all runners advance. (ignore if no one on 1st base)
48: If 3B is CD 3 or 4, double play 5-4-3 others advance. If CD 1 or 2, batter out all runners advance. (ignore if no one on 1st base)
51-52: If P is CD 3 or 4, double play 3-6-3 others advance. If CD 1 or 2, batter out all runners advance. (ignore if no one on 1st base)
53-54: Difficult grounder, runners advance one base. E0 - E3 at 1B gets batter out, otherwise infield single.
55-56: Difficult grounder, runners advance one base. E0 - E3 at 2b gets batter out, otherwise infield single.57-58: Difficult grounder, runners advance one base. E0 - E4 at SS gets batter out, otherwise infield single.
61-62: Difficult grounder, runners advance one base. E0 - E5 at 3b gets batter out, otherwise infield single.
63-66: Difficult fly ball in gap, E0 - E1 in LF makes catch for out and runners hold, otherwise double and all runners score.
67-72: Difficult fly ball in gap, E0 - E2 in CF makes catch for out and runners hold, otherwise double and all runners score.
73-76: Difficult fly ball in gap, E0 - E2 in RF makes catch for out and runners hold, otherwise double and all runners score.
77: Difficult foul pop, E0 - E2 at C makes catch for out and runners hold, otherwise foul.
78: TRIPLE PLAY POSSIBLE. Line out to SS if men on 1st and 2nd, to 3B if 1st and 3rd, 2b if 2nd and 3rd, and P if bases loaded. Get new PB number and if 2-6 then triple play, but if new PB is 7-12 then only double play with lead runner doubled off.
81-88: Get a new Random number to see who is injured and hte play on the chart below.
Injury Chart - these results are for a 2nd roll AFTER the initial roll is 81-88
(we simply play the player is out for the rest of the game)
Z-Injury | RN Range | Player(s) hurt | Injury play |
---|---|---|---|
11 | 12 | C | Foul |
13 | 14 | 1b | Foul |
15 | 16 | 2b | Foul |
17 | 18 | 3b | Foul |
21 | 22 | SS | Foul |
23 | 25 | LF | Double |
26 | 28 | CF | Inside Park Home Run |
31 | 33 | RF | Triple |
34 | Batter | Foul | |
35 | 36 | C | Foul |
37 | 41 | 1b and RF | Double, runners score |
42 | 44 | 2b and CF | Double, runners score |
45 | 47 | SS and LF | Single, runners 2 bases |
48 | Batter | Foul | |
51 | 53 | 3b and P | Foul |
54 | 58 | LF and CF | Double, runners score R |
61 | 65 | CF and RF | Double, runners score |
66 | 68 | 1b | Single, runners 1 base |
71 | 73 | 2b | Line out 2b |
74 | 76 | 3b | Line out 3b |
77 | 81 | SS | Line out SS |
82 | 84 | C | Foul |
85 | 88 | CF | Double, runners score |
Explanation for Out Chart at top
If you have the Statis-Pro Out Charts a roll of the 20-sided die can be used to get the result based on if the batter is a RP (right power), RN (right normal), LP (left power), LN (left normal) or P (pitcher batting). If a SP or SN is batting then use the RP or RN against left handed pitcher (LHP) or otherwise use LP or LN.The number indicates the position, but "inf" indicates it can be to any infield position, and roll a 6-sided die for the position with 1=pitcher, 2=catcher, 3=1st base, 4=2nd baseman, 5=3rd baseman, 6=shortstop.
- FD indicates a deep drive, and an OBR A-C scores from third, and OBR A or B goes from 2nd to 3rd.
- F indicates a flyout out.
- L indicates a line-out.
- G = grounder to that position. If men on base,
- an "A" at the end of the result indicates the batter is out but all runners advance.
- an "X" in the middle of the result indicates runners hold and the lead runner who is forced is out.
- if there is no "A" at the end or "X" in the middle it is a double play, but an OBR A or B beats the throw unless it is a G6 or G3
Even today, I carry the 5 dice with me to make the basic game my "travel" version, but play with the whole game setup when I'm at home.
Option to purchase the advanced game
While I provide this game and all the players' cards for free here, we recommend purchasing a full Statis-Pro game from someone who produces all the components along with teams from throughout history. We provide these charts partly so that you can try the Advanced Rules before getting the game from them, but also because the only items that is hard to use based on the PDF they would send you is the Fast Action Deck - so this entire blog makes it possible to play the entire game with the dice as photographed instead of the Fast Action Deck.
Click for a card for every player projected to play in the majors in 2019. We calculated their Clutch Defense and Error ratings in this way.)
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