Showing posts with label Projected Baseball Stats. Show all posts
Showing posts with label Projected Baseball Stats. Show all posts

Sunday, August 29, 2021

Reds Clinch With Blowout + 8 2-3 No Hit Ball

 Our most "boring" three series of the year wrapped up our NL inter division round robin. Basically the Reds and Brewers still needed the chance to beef up their records against the hapless Pirates, and the now depleted Nats against the also relegated Marlins.

However, the first of these final games yielded some suspense, as the Reds needed to go at least 2-4 vs. the Pirates, or the Phillies would snatch the last qualifying spot and the Reds would drop to relegated.

The Reds clinched with a 10-3 sweep in the first game, as rookie of the year candidate Jonathan India reached base 4 of 10 times in the series in which 12 of the Reds 13 hits went for extra bases. The Reds then passed 5 other teams when Mahle, Sims and Garrett went through the line-up 3 times allowing only one baserunner, a walk. Polanco then spoiled the no-hitter with a 2 out double in the 9th off Garrett, but the Reds won 4-0 to take the series 5 games to 1 and improve to 44-40. 

With that win we have a phenom in the standings below - all 10 teams would make the 6-team playoffs if the season ended today. The 5 teams the Reds passed are all 2 games above .500, meaning they are all in a tie for 6th place. The Nats and Cubs likely fall now that they are playing with their depleted rosters, but still a thrilling final run.

Here are the final records for the relegated teams and then those that will continue in our 2 divisions. Results of the final 2 relegated series below.




The best in our game played the worst, so no surprise the Brewers won 5 games to 1 to knock the Pirates below a .300 winning percentage to end their season.

Four Pirates errors resulting 2 unearned runs to waste a great outing by Keller in a 3-1 Brewers win. In the second game former Rays SS Adames had 2 doubles and 2 homers in his last 4 at bats and led a 9-0 sweep. The Brewers will enter divisional play with a 3 game lead over any other team in either division.

Marlin Bryan de la Cruz debuted with a double on a 2 of 5 game and 12-11 win in 11 innings the nightcap after Corbin pitched the Nats to a 1-0 win in 10 innings in the opener.

Now thar these "boring" three series are over the 5 relegated teams are done for the season. The actual contenders start to go through 20 divisional series (4 for each qualifier, one each against each of their "South & East" and "North & West" Divisional foes).

At that point the 2 divisional champs get byes and the next four best records overall play wild card series, while the worst 4 records will be dropped. 

Sunday, April 11, 2021

Hank Aaron Memorial Classic - Atlanta vs. Milwaukee

I'm pasting all the scoresheets on our 4th Round recap, but my Hank Aaron Memorial series of Atlanta at Milwaukee made me go back and pull up the Advanced Statis-Pro Baseball cards for the 1957 Milwaukee Braves. The late, great Hammerin' Hank won the MVP and the World Series that year.

This series was desperation time for the most disappointing team (Braves 6-12) risking digging a hole with a trip to the most surprisingly hot team (Brewers 13-5). 

In the first game Charlie Morton continued to look like the best No. 3 starter in the NL game with only one run allowed while striking out 10 in six innings. However, his last inning was scary after singles by Yelich and Vogelback and Morton hitting Urias with a pitch to load the bases with one out.

Narvaez then drove a potential game-clearing shot to right but Acuna, who had homered earlier, used his Clutch Defense 5 (highest rating) to not only make the catch but keep Yelich (on base running A) from tagging and scoring. Shaw then hit a DEEP drive that would have been a grandslam in some parks but was caught at the wall to end the inning. Shaw was later robbed in the 8th of a game-tying double on a drive down the line when Ozuna made a clutch catch.

In the second game it was the Brewers who barely held on. After the Brewers jumped in front 3-1, Freeman homered in the 4th then singled home Acuna to tie it 4-4 in the top of the 5th. 

Shaw homered in the 6th to give.the Brewers back the lead, but in the top of the 9th threw away a grounder to third to put the speedy Incariarte at 2nd base with the potential game tying run. As it turned out, that was the only contact of the inning against the best pitching card in the NL, Hader, as he 




Monday, July 20, 2020

Debut Score sheets and Free 2020 Statis-Pro Cards and Game; Machado Stops Cole's Perfecto but Yanks Dominate

To play Statis-pro baseball just click on the score sheet for each of the 30 teams, which now includes cards for all 30 teams based on Zips projections. See the (free game here). Search "new games" to find where newest game score sheets start.

This blog includes the games we have played. In our season five teams from each league were relegated, while the 10 AL teams below and 10 NL teams being played separately continue to play for four division Championship byes and eight wild card spots.


AL "East"WLDivWCUpcoming 2-game seriesplayoffs
NYY492907LAA, Min, Mil (3) 2-Bye
TB.  4830-26CWS, LAA, StL (3)3 vs 6-cws
Cle4038-9-2Hou, Oak, Tor (3)Out 
Bost3642-13-6Hou, Oak, Pit (3)Out 
Tor. 3543-14-7Cle, Hou, Min, (3)Out 
AL "West"WLDivWCUpcoming 2-game seriesplayoffs
Hou472508Bos, Cle, Tor, CWS (4)1-Bye
Min4335-72NYY, Tor, Tex (3)4 vs 5-oak
LAA4137-9-1NYY, TB, Phi (3)Out
Oak. 3933-80Bos, Cle, CWS, CHC (4)  5 vs 4-min
CWS4236-80TB, Hou, Oak (3)6 vs 3-tb

The grid of all series are in this google sheet. Bold opponents indicates games against a relegated (therefore easier opponent). After all series above, each team will have played two games against the other 9 teams in these AL standings, two NL qualifiers, and 5 relegated teams.

As a sample, here is the score sheet and game notes for the 2-game series between the Yankees and Padres, which you can click on and stretch out to see the result of every at bat.


For the past month I've been plugging a set of Basic because the batters cards seemed as accurate as the Advanced Cards produced by Derrick Beckner that I use for all-time games. Unfortunately when I pointed out the formulas for those Basic cards allowed way too many hits to be allowed by most pitchers, rather than simply considering revising his cards the creator was defensive and I simply created the 2020 cards myself so you can play your own games with them. I suggest using the sheets for your pitcher cards, and use a stack of cards you already have or choose to buy for your line-ups, but I did include a second sheet on the google sheet with rough batters cards - so you can play without buying anything except a few dice.

New games

Dbacks crush Ohtani to complete 8-4 and 12-3 domination to knock Angels out of playoffs for now

The Angels would not make the playoffs if the Statis-pro season ended today, as even with a great card Ohtani was blasted as hard as he was in his actual 2020 season.



Manchado spoils Cole perfect game, but Yanks blast Padres, pull within 1 of Astros (13-0, 6-1).

Through 8 innings, Cole allowed only one base-runner (Machado double) and striking out 13 in a 13-0 win. That saved the 4 ace relievers to close out the 2nd game. The score sheet appears at the top of this blog.

Twins lose 2-5 and 0-4 to Nats - Scherzer 15k, 1 H and 2 W in shutout

Twins fall percentage points behind Angels to flip 4- and 5- seeds.


White Sox 8-6 and 10-9 over Orioles when 2 9th inning DEEP drives caught at wall

The White Sox continued to slug, finally catching the A's for a virtual tie for the 6th and final AL playoff spot. This was our first game played since the actual MLB season started.



Tigers 3-1 win, then Red Sox 4-1

At the 78-game mark for all AL East teams, the Red Sox managed only a split with their weakest opponent left on the schedule, staying 13 games behind the Yankees for 1st and six out of the playoffs.



Indians pull within 2 games of playoffs, 9-1 and 4-2 over Marlins 

Pitching (assume 1 inning pitched unless parenthesis for number if innings) runs allowed. Each # symbol means one unearned run.

Indians - 1st Game, beiber (8.0) 1 w, Rodriguez 0. 2nd game, Plurko ( 3.0*) 0, wittgren 0, Maton (0.2) 1, wood (1.1) 0 W, Hoyt 0, Perez 0, Hand 0 S.

Marlins - 1st game, Hernandez (4.0) 7## L, neibert 0, Duggar 0, stekenridge 0, Brigham 1, alcantara 0. 2nd game, Lopez (6.0) 3 L, sharp 1, stanek 1, tarpley 9.




Mariners scrap past Rays once, Rays respond with blowout to stay within game of Yanks

Rays best pitching staff in game.


Mariners Speed Upsets Rays 7-5; Tsutsugo in Rays 10-2 win to stay within a game of Yanks.

Tsutsugo 3 homers in 2-game series.



Blue Jays Playoff Hopes Fade with 7-2, 10-2 Losses to Rangers


Blue Jays' ace Ryu pitched 7 great innings in a 2-2 tie, but when the Blue Jays young sluggers do not put up their normal great numbers they are in trouble. In the 8th inning, Gallo's 3-run but HR started a 9-inning stretch during which the Rangers scored 15 runs. The complete sweep was a huge blow to the young Blue Jays' playoff hopes, as they are now 7 games out of the last wild card spot.

In their last 6 at bats, respectively, Gallo had three hits including two home runs, and Choo (batting before him in the No. 3 spot)  had 5 hits including one home run. In the second game, Rangers ace Lance Lynn went 8 strong innings to wrap up the 7-2 and 10-2 wins.

Once the schedule at the top is done the strength of schedule will be balanced and all 10 teams will have played 6 games against each other, as well as the same number of relegated teams (5 from each league that did not make the cutoff for the top 10) and NL teams who did advance. The free instructions are here. All you need is a few dice. However, while we don't sell anything, we do recommend once you try out the game you order your own playing cards and we recommend using adjustments for ball parks based on this chart,

Sunday, December 23, 2018

Charts for Statis-Pro Advanced Version Using Dice (if you do not have Fast Action Cards)

We consolidated various sets of instructions on Statis-Pro Baseball game into the following.


Basic Understanding of the Game 1

What you need to play 2

1. Dice or Fast Action Cards. 2

2. Player Cards 2

How to Play the Game 3

Setting Up 4

Order of Play 4

2-12 number: 4

11-88 number - 11 possible results (hits, balks, Ks, Walks, HBP, WP, PB, Out) 4

Left vs. Right Adjustment 12/88, 88/11 or other. 5

If Result is OUT: 5

Chance of Error on Hit or Out 6

Once you determine a player who might make an error - E-0 to E-10 6

SR and RR - How Long Can a Pitcher Pitch Before Getting Tired? 10

Taking Extra Bases on Hits, Hit and Runs, or Bunts 11

Optional Advanced Rules 13

Clutch Batting (BD): 14

Clutch Fielding (CD or for catcher CD-C): 14

Z-Play - unusual plays, injuries and tough fielding plays: 14


Statis-Pro Baseball was invented by Jim Barnes in 1970, and in an interview he invited others to adopt and update the game as “open source.” Our free version enables you to either play current teams with projected players, or to choose from 60 all-time great baseball teams. There is a complete game and many seasons of great advanced Statis-Pro cards on the Statis Pro Advanced Facebook page, if you want to try the game here first and consider ordering from them if you determine you like it.

Basic Understanding of the Game


The unique aspect of the game is that each plate appearance starts by determining if the pitcher is in control of the at-bat and his card will be used, or if he “makes a mistake” to put the action on the batter’s card and give him a chance for an extra base hit. An initial roll of two-tradition 6-sided dice or a use of “fast action cards” yield a number of 2-12. The best pitchers keep it on their card on 2-9, while the worst pitchers only control the action on a 2-4. Once you know whether the batter or pitcher card will be used for that at bat, a subsequent roll of two 8-sided dice for a result of 11-88 or a similar number from the fast action card gives the result of the plate appearance.

What you need to play

Dice or Fast Action Cards. 

You need one of the three things in these photos. If you choose to use dice, you need two traditional 6-sided dice, two 8-sided dice of different colors, and one 20-sided die. If you prefer to use the free fast action cards we provide, they look like the all-white card below. Others sell much nicer fast action cards, so google “statis-pro baseball fast action cards” and you can find a set for $10 - you can see the blue and green corner of one of those cards and they really do add to the game..




Player Cards 

Next, choose the teams you want to play. If you want to play two of the 60 all-time great teams, print the pitchers (see 1995 Braves below) from this pdf (one team to a page) and then follow these directions to print out the batters (see 1927 Yankees below) from a google sheet. If you prefer to play modern players, then choose the pages of the teams you want from all 2022 Projected Batters (49 pages, 9 cards to a page) and All 2022 Projected Pitchers (62 pages, 9 cards to a page) - the cards will have ranges like the Scherzer vs. Betts cards below. So you will be using EITHER team sheets of players or individual cards of players.




How to Play the Game

Setting Up


Choose a player on each team to pitch and play the other 8 positions - C, 1B, 2B, 3B, SS, LF, CF and RF. Next choose if you will use an extra batter as a designated hitter (DH) or have pitchers hit in the game. Once you choose the 9 who will start the game, write them down in the order they will hit from 1st through 9th.


If you are using cards you can shuffle them, but if you printed out our free ones, you may just want to put them all in a big bowl to pull out the cards one at a time. Of course, if you are using the five dice then no shuffling is needed.


If you are using player cards, you can stack the line-up in order. If using team sheets, you may want to use a couple of business cards to put below each batter as they hit.


Order of Play


2-12 number:

Get a result of 2-12 from flipping a card or rolling the dice. If that number falls within the pitcher’s PB rating (pitcher or batter) then the action will occur on the pitcher’s card, and if outside that range it will occur on the batter’s card. The possible PB ranges on pitchers’ cards, from best to worst, are 2-9, 2-8, 2-7, 4-7, 2-6, 2-5 or 2-4.


If you choose to use optional advanced rules, look at the bottom of these rules for CD, BD or Z-plays, which can occur in place of the 2-12 number.


11-88 number - 11 possible results (hits, balks, Ks, Walks, HBP, WP, PB, Out)

On the 2nd card, read the second number (Random Number 11-88) to see what happens on that card, or look at the 8-sided dice for the 11-88 number.. (If noone is one base, change any BK, WP or CD on line 2 to an OUT).


Here are the 10 possible results:


1B = Single 

2B = Double (only on batters' cards)

3B = Triple (only on batters' cards)

HR = Home Run (only on batters' cards)

BK = Balk if anyone on base (only on pitchers' cards, if no one on base treat as OUT)

K = Strikeout 

W = Walk 

CD-C = Catcher Clutch Defense - if not using advanced rules treat as out

HPB = Hit by Pitched Ball (only on pitchers' cards)

WP/PB = Wild Pitch or Passed Ball  (only on pitchers' cards, if no one on base treat as OUT)

Out = see below.


If using player cards, the card will also indicate the fielder who gets the ball on a single (1Bf, 1B7, 1B8 or 1B9) or double (2B7, 2B8, 2B9). If using a sheet, the reading is simply 1B or 2B so use the second digit of the number to determine the field. A 1 or 2 (11, 12, 21, 22 etc.) indicates the batter pulled the ball, so a RN or RP hits it to LF, a SN, SP or P to CF and a LN or LP to right. If the last digit is 3 or 4, the hit goes to LF, 5 or 6 goes to CF and 7 or 8 goes to RF.


On old fast action cards, you would check after a WP or BK for a “yes” or “no” result, but skip that step even if using those old cards. If anyone is on base, the WP or BK occurs if it comes up on the card.

Left vs. Right Adjustment 12/88, 88/11 or other. 

The Cht numbers at the bottom right of the batter card indicates numbers on which results are adjusted based on if the opposing pitcher is right-handed or left-handed. The standard 12/88 for a left-handed batter indicates that an 11 or 12 is changed from a hit to a strikeout against a left handed pitcher, and an 88 is changed from an out to a single with runners advancing two bases against a right-handed batter. The standard right-handed batter has an 88/11 meaning an 88 against a left-handed pitcher is a single, runners advance two bases while an 11 is changed to a strikeout against a right-handed pitcher. Typically a switch-hitter is –/– meaning no adjustment.


For some batters there are more numbers impacted, for example a 14/85 would be the most extreme possible adjustment, and mean the batter struck out on 11-14 against lefties, and had singles with runners advancing 2 bases on 85-88. Just remember the number to the left of the dash is the adjustment against lefties, and the number to the right of the dash is the adjustment against righties. Further, the number either goes all the way down to 11, or all the way up to 85 from what is listed.

If Result is OUT:

If the result is an OUT, the fast action cards we provide will tell you what type of out is made.


If using the nice Fast Action Cards you produce then the following will tell you what happens to runners on base.


G6A (grounder to short) or any other A at the end of a grounder tells you the batter is out, but all runners advance.


Gx6 or any other reading with an x in the middle indicates runners hold and if there is a force out then the defense can throw out a forced runner. However, if runners are on 1st and 3rd then the defense must choose whether to take the out at second base and let the runner on third score or hold the runner at third and throw out the batter to leave runners on 2nd and 3rd.


G6 or any other reading with no x or A indicates a double play grounder if a runner is on 1st. However, if there is a runner on 3rd and no outs, the defense needs to either hold him and just throw the batter out at 1st, or let him score and turn the double play. If bases are loaded with no outs, the defense can choose to either throw the runner out at home, or take the double play from 2nd to 1st and let him score.


Chance of Error on Hit or Out

An error can occur under any of the three systems you can use for random numbers.


If using dice, any time a 18 or 19 on the 20-sided die is rolled there is a chance for an error. On a hit, the outfielder who fields the ball could make an error to allow an extra base on the hit, while on an Out the player could allow a 1- or 2-base error instead of an out.


On the nice Fast Action Cards you can buy from someone, a * will appear by the out result to let you know to check for errors on the next card. When using those cards, check for an error only on hits on the batter’s card - there is no chance of an error on a hit off the pitcher’s card.


If using the free fast action cards we provide, the Error Reading on the 4th card is only used if; there is a hit on the BATTER card on line 2 OR, there is a possible error (e?) on line 3 with an out. If the fielder's E number is in the range on this 4th line then everyone is safe in an out or gets an extra base on a hit. Flip for another 11-88 and if the number is 61-88 give batter and runners one additional base for a throwing error.


Once you determine a player who might make an error - E-0 to E-10

If there is a chance of an error on a player, then the next fast action card will determine if the error is in the player's range. A player can have anywhere from an E-0 (the best, never makes an error) to the worst E-10. If using the fast action cards, the next card will tell you if the error is in that range (e.g. Error 3-10 would be an error for an E-3 but not for an E-2).


If using dice, the 20-sided die determines the same thing with a roll of 3 meaning the same as a 3-10 range is an error. If the roll is 10 or higher, then subtract 10 but if it is an error then it is in the range. So a 13 die roll would be a 2-base error for an E-3, but no error at all for an E-2.


Obviously you cannot have a double play with noone on base, pardon the type under “1” with bases empty, just a grounder from shortstop to first base.


SR and RR - How Long Can a Pitcher Pitch Before Getting Tired?


The SR number is used for a starting pitcher, and RR used for a relief pitcher to see when they tire in a game.


For example, Greg Maddux on the sheet above would start at 15 or his SR.


This number is lowered by 1 every time the pitcher:


  1. Allows a runner to reach 1st base (unless on an error that is not his fault)

  2. Allows an earned run

  3. An inning ends while he is pitching (whether he started that inning, or cam in after it started)


Once a pitcher’s SR or RR is reduced to 0, his PB drops by 1, and then every additional education from one of those three occurs it is reduced by one more. If a pitcher started with the best rating of PB 2-9, then when he hit zero he would drop to PB 2-8, and then to 2-7, 4-7, 2-6, 2-5, 2-4, 2-3, 2-2 and if reduced further then the rest of the batters faced would skip the 2-12 number and automatically go to the 11-88 on the batter’s card.

Taking Extra Bases on Hits, Hit and Runs, or Bunts


Normally after getting the result you move onto the next batter. However, you can opt for any of the following strategies to advance base runners rather than going immediately to the next batter and the next 2-12 number.


Here are charts with various options. Note I have made some changes in writing after reviewing stats on frequencies of various scenarios. 


On bunts, we do have some all-time great players whose Sac (bunt) rating is AA+. The first time an AA+ player bunts in a game, use the AA column on the sacrifice chart BUT on an 11-28 he is safe at first base on a single. 


When a runner tries to take an extra base on a hit, the chart is used for the numbers on which he makes it to the next base. However, in some cases he cannot make it the extra base, but he is not thrown out either, he just sees a strong throw coming and stops at the base. He is only thrown if the 11-88 number for the throw is a 71-88 from a T-5 throwing arm for the outfielder, or a 75-88 for T-4, 81-88 for a T-3 and finally 85-88 for a T-2. Players advancing or being thrown out in modern baseball is even more rare, with layers taking the next base only 30 percent of the time and only being thrown out 1 percent of the time.






Optional Advanced Rules


You can choose to ignore a BD, CD or Z-play result to keep the game simple. If so, just ignore and play the 2-12 range to use the batter or pitcher card instead.


If you choose to play the advance rules, these can come up instead of the 2-12 number in the following ways.


If using dice, a roll of 20 on the 20-sided dice can overrule the 2-12 rating only if runners are on base.


If using fast action cards, in some cases a BD, CD or Z will come up instead of a 2-12 on some cards. With Fast Action Cards, Z-plays do happen even if noone is on base, but BD or CD is skipped if noone is on base.


Clutch Batting (BD):

If at least one runner is on base and the results is BD, or clutch batting, then the 11-88 number results in one of the following:


If the number would result in a 1B on the batters cards, then make the result is a 2B (double) and all runners on base score.


If the number would result in a 2B, 3B, HR or Deep on the batters card, then change to a home run.


If the number would have resulted in anything else on the batters card, then change to a foul ball, and the batter is still at the plate.


Clutch Fielding (CD or for catcher CD-C):

If the result is a CD-C then use the catcher's clutch defense rating from 1 to 5 but simply score as an Out if noone is on base. If a CD results and anyone is on base, then check to see which fielder has a chance to make a play. The fast action card will indicate which player, but if using dice then refer to the 2-12 number to determine the player.  If are using dice to determine which player has a chance for a clutch defensive player, or might commit and error - then use the following numbers:


2 or 3 = 1B, 4 = P, 5 = CF, 6 = 3B, 7 or 12 = SS, 8 = 2B, 9 - LF, 10 = C, 11 = RF.


Once you know the position, use that players CD rating of 1 to 5 then the 11-88 number on the chart below:


Z-Play - unusual plays, injuries and tough fielding plays

The following charts are used if an unusual “Z-Play” occurs. Draw a new 11-88 number.




Option to purchase the advanced game


While I provide this game and all the players' cards for free here, we recommend purchasing a full Statis-Pro game from someone who produces all the components along with teams from throughout history. We provide these charts partly so that you can try the Advanced Rules before getting the game from them, but also because the only items that is hard to use based on the PDF they would send you is the Fast Action Deck - so this entire blog makes it possible to play the entire game with the dice as photographed instead of the Fast Action Deck.



Click for a card for every player projected to play in the majors in 2019. We calculated their  Clutch Defense and Error ratings in this way.)