Sunday, May 3, 2020

Play Your Own Baseball Simulation - All Player Cards Available, Just Add Dice

The old instructions are below, but we suggest these now:

 The flow of the game with new simple Fast Action Cards on this pdf:

1. Read top line of first card for 2-12 number to see if action is on the pitcher or batter card.

2. On the 2nd card, read the second number (Random Number 11-88) to see what happens on that card. (If noone is one base, change any BK, WP or CD on line 2 to an OUT).

3. If the result is an OUT, check the third number on the next card to see where the ball is hit.

4. The Error Reading on the 4th card is only used if; there is a hit on the BATTER card on line 2 OR, there is a possible error (e?) on line 3 with an out. If the fielder's E number is in the range on this 4th line then everyone is safe in an out or gets an extra base on a hit. Flip for another 11-88 and if the number is 61-88 give batter and runners one additional base for a throwing error.

BD or CD exception instead of 2-12 on top line. Ignore these if noone on base. If at least one runner is on base, BD means to use the clutch batting at the bottom of the batter card  use tto determine if it is a base clearing double (BD-2B), home run, or just a foul ball. If you get a CD with a position, then look up the fielders CD (clutch defense) 1-5 and use the chart at the bottom of this blog for result.





Old instructions

To play Statis-Pro baseball all you need is 5 dice, the player cards this google sheet (top option),  basic cards (second option) or order Advanced Cards (third option). Each set shown below is of the same four players, but they are calculated slightly differently so the numbers to not match exactly. Many are playing simulations (see our standings and updates here through the recent Dodgers vs. Astros series of league leaders) as MLB still hopes to get in at least an 80-game season starting in June.

Spreadsheet Version of Player Cards



Basic Version of Player Cards 



Advanced Version of Player Cards


Kershaw vs. Betts

2-12 roll: Is the action on the pitcher or batter card? 

The game is simple - the first two dice are traditional 6-sided dice yielding a result from 2-12 that tells you if the action will be on the pitcher card (if in his "PB" range) or the batter card. On the spreadsheet or the basic card above, Kershaw keeps it on his card on rolls of 2-8. On the advance card against a right-handed hitter like Betts you go to the "vRH" column and he keeps it on his card on a roll of 2-7. We will use all dice roll examples of rolls with the same result no matter which of the three card above you were using - though there would be slight variations:

3 Sample Rolls on Pitcher's Card - Clayton Kershaw

First, three examples of rolls in which the 2-12 roll was within the pitcher's range and thus we check Kershaw's card if he were facing to Betts. Here is the first roll:

  • RESULT of ROLL ABOVE - KERSHAW STRIKEOUT. This results in a strikeout on Kershaw's card no matter which version of the card above you use. On the spreadsheet his K or strikeout range is 25-44, on the basic card 23-45, and on the advanced cards against a right-hander like Betts (vs. RH) it is a 24-46. Note the worse result on a pitcher's card is a single, to give up an extra base the 2-12 roll must put the ball on the batter card.

  • RESULT of ROLL ABOVE - KERSHAW WILD PITCH OR IF NO ONE ON BASE OUT. 51 is Wild Pitch on Pitcher's card. However, the one important note that is not obvious is that if no on is on base, then a balk (BK), wild pitch (WP) or passed ball (PB in the 11-88 result) is changed to an OUT. 
  • RESULT of ROLL ABOVE - KERSHAW OUT - GROUND INTO DOUBLE PLAY. Out on pitchers card - the only time the 20-sided die matters is determining what kind of out - a fly out, ground out, double play, sac fly etc. See out chart below.
4 Sample Rolls on Batter's Card - Mookie Betts


  • RESULT of ROLL ABOVE - DOUBLE ON BETTS CARD. On Batter's Card. The following are possible results in which the 2-12 roll was higher and outside his range. On the spreadsheet at basic version Betts hits a double on a 22-26, on the basic card he hits a double on a 18-26, and on the advanced card you use the left column against the lefty Kershaw ("vs LH") where he hits a double on an 18-27. No matter which of the three cards you are using, a "26" is a double. It is a double to right field, though one disadvantage of the spreadsheet is the range does not break it down into left field, center field or right field, so use your judgement with the first numbers in each range to left field, next to center field and last numbers to right field.

  • RESULT of ROLL ABOVE - HOME RUN ON BETTS CARD.  A "31" is a home run on any of the versions of cards. On the spreadsheet anything from a 31-35 is a home run, on the basic card a 28-35 is a home run, and on the advanced card a 31-33 is a home run but a neat part of the advanced game is that a 34-36 is also a deep drive and using advanced rules you need to see if it goes out or not.

  • RESULT of ROLL ABOVE - WALK ON BETTS CARD.

  • RESULT of ROLL ABOVE - OUT ON BETTS CARD. Out on Mookie Betts card - in this case the 20-sided die determines the type of out and if any runners advance, or doubled off, etc.
The 20-sided dice is ignored unless the result is in the "out" range for the batter or pitcher or if there is noone on base and the pitcher card results in a balk, wild pitch or passed ball.

Out Chart (20-sided die - explanation at bottom)


dieRPRNLPLNPdieIf you do not have charts
1G6G6G4G4G61DP Grounder
2G6G6G4G4G42DP Grounder
3G6G4G4G6G53DP Grounder
4G4G5G6G3G14DP Grounder (OBR A or B batter safe at first)
5Gx5GxinfGx3GxinfG35Lead runner out if forced, hold
6GinfAGinfAGinfAGinfAGx36Ground out runners advance
7G5aG6aG3aG4aGx67Ground out runners advance
8L5L5L5L5G38Lineout
9L6L6L6L6G1a9Lineout
10F2F2F2F2Linf10Pop foul
11F6F2F4F2F211Pop out
12FinfFinfFinfFinfF312Pop out
13F9F9F7F7F413Fly out
14F8F8F8F8F514Fly out
15F7F7F9F9F915Fly out
16FD7F7FD9F9F816Fly out (Sac Fly if RP, SP or LP)
17FD7FD7FD9FD9F717Deep flyout, Sac Fly
18ErrErrErrErrErr18See error chart
19ErrErrErrErrErr19See error chart
20F8/ZF8/ZF8/ZF8/ZF8/Z20F8, if any runners, Z, BD or CD

G3 or G4 always advances runner from 2nd to 3rd.

 Click for how to play the basic game, which includes base running, errors and unusual plays, and here for more advanced rules.

The cards above and on the spreadsheet show the players 2019 team, but if you want to play 2020 games you can use this reference of the players on each team.

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