Sunday, December 22, 2019

#24 VCU 2011 vs. #9 Memphis 2008 in South Region to play #8 Louisville 1980

The South Region bracket featured perhaps the best all-defensive pressure bracket of games with VCU's high pressure surprise 2011 team playing Derrick Rose and 2008 Memphis, for the chance to advance and play Louisville's 1980 high pressure unit. The game was personally interesting for me because VCU star Bradford Burgess also starred at my high school Benedictine in Richmond VA (TV piece here).

Derrick Rose and Memphis proved way too much for another Cinderella run for VCU, who Jay Bilas famously said should not have even been in the 2011 tournament (much less the all-time great presumably) before Burgess led them on a stunning Final Four run. It turned out this dice game was a nice sample game for how to set up the cards, determine when to play reserves, and the rules that let a good steal team like VCU add possessions late in the game to make a furious run that cut their deficit from 71-54 to 75-72 when Burgess has a 4-point play in the closing minute. Memphis hit two free throws (the thing they actually failed to do to wrap up the national title against Kansas that year) to wrap it up 77-72.

The Value Add Basketball Game Scoresheet as I record action


Here is the final score score sheet from my Value Add Basketball Game in the South Region of my all-time great tournament between the 2011 VCU Rams and 2008 Memphis. Here is a sample of what I like to record on the free score sheet provided with the free game you can  get by clicking here.

The only thing you must record to play the game is the running score in the bottom half, where you will see Memphis actually dominated until the final 7 possessions (4:22) of the game, when Memphis led 71-54.


I do track the basic stats on the top half of the sheet. Occasionally you may find you accidentally failed to mark two points for a score at the top of the sheet, or listed it twice, so making the running score at the bottom the official score is key.

Usually the updated score is included in each box to count down the 44 possessions in the game, however, in the final nine possessions of the game - the right column of four - you can end up with multiple extensions. This happened three times in this game.

There are two scores written for each team in possession 7, because Nixon stole the ball and the "fast break" option was used which means only the 20-sided die is rolled and Nixon's card is used and an extra possession is created (only during the final column's 9 possessions). As you can see two scores were written for each team in the "7 possession" box, and then the same thing happened on the "6 possession" box because Rodriquez stole the ball on Memphis' "2nd" 7 possessions box, and scored on the fast break roll - so the bottom right corner of the 7 box for Memphis was another 71 when he stole it, and then the top left corner of the VCU "6" box is a 57 to add the two points from the steal and bucket. That steal led to the two possession in the 6 boxes as well, giving VCU extra chances to catch up. These two teams are two of the best steal teams in the game, and Memphis and Derrick Rose protecting the ball most of the game with the 9-6 edge in steals was a key to them dominating most of the game. Memphis actually stole the ball on the "5" possession next, but rather than extend the game further they ran the regular offense with four dice rolled so neither team got an extra possession.

The other extra possession was gained when Burgess hit a three-pointer and was fouled on the "2" possession to suddenly make it possible to catch up at 75-72, so VCU went for the "steal or foul" option of only three dice being rolled (skip the 20-sided die) which means the team can still steal or force a turnover BUT on any other combination on the 11-66 dice rolls is a foul and two shots for the player pointed to by the 8-sided die, and that creates the extra "2a" or in this case "1a" box. However, VCU failed to get the steal and Memphis hit the two free throws to put it out of reach 77-72.

I like to write out the total stats in the side margins, and a couple of notes on the game on the bottom just because I was originally a journalist, but all that is optional in the game of course.

Going Back to the Set-Up Before the Game


This game is also a good example for setting up the game and determining rotations.

The first photo was all the VCU players laid out. The first trick is to layout the starters from top to bottom (see 5 players stacked to the left) to figure out how many possessions each player can play and in most cases write the number of possessions they will play - usually starters playing the "final" possessions.

Rodriguez and Burgess can play all 44 possessions in a game, so we simply write "44-1" on their cards and on the score sheet with a (1) and (4) to show I put them at those possessions.

On the other hand, Rozzell is a starter but can only play 22 possessions, half the game, so we put him as a 22-1 at the (3) but found two other players who could fill in the rest of the possessions and I chose to give Reddic, who can play five possessions, the first five - 44-40 (3) - and then Brandenburg the possessions in between - 39-23 (3).




For Memphis we did have five starters (left) and then five reserves, but Dorsey and Dozier in the 4 and 5 spot both could only play the final 28 possessions (28-1), so I needed to fill in the rest. The five spot was easy because Taggart can play enough possessions to fill in the rest, so I made him 44-29 (5) with Dozier 28-1 (5) and all 44 possessions were covered. Filling the rest of the possessions required all four of the other reserves, but note that some played a few possessions at one possession then could move over to the (4) at different times, so as one example Allen started at the (1) but then later came in at the (4) so at the beginning of the game we wrote on the sheet "44-38 (1), 32-30 (4)" so we have notes on when he is in the game.

I then stack the cards with reserves on top, but by writing these out first thing I can catch if a dice roll or rebound goes to a player on a given possession and I realize at that point he has actually moved from that possession.




Saturday, December 21, 2019

Value Add Basketball Game Player Cards - Various Options

The instructions for the Value Add Basketball Game now includes links top pull the players for all 96 great teams and print without needing to access google sheets, pdfs or doc. However, we kept the other cards previously created to give you other options.

Step 2 - Print Out 2 Teams to Play 

Pick the two teams you want to play using one of the following links. If you want to look over all 96 all-time great teams you can pull up this google sheet to view them in list form. This has all the information for each player card, but each player is one row so it would be time consuming to try to play a game looking at all the info in spreadsheet form.

Option 1 - Player Cards for Sample Game Between Kansas and Kentucky

If you want to play one game using the Kentucky 2012 vs. Kansas 2008 player cards in our examples below, then click on the two images below:




Option 2 - Vertical Player Cards for all 96 Great Teams

http://www.pudnersports.com/2019/12/alabama-1977-team-to-duke-2010-team.html

http://www.pudnersports.com/2019/12/one-you-open-this-link-hit-print-and.html

The following links connect to a total of 96 all-time great teams in PDFs stored on google drive. These are the easiest to print because they are four to a page. They contain all the same information as the cards above, but are vertical rather than horizontal. The image at the top of this blog shows four of those cards.

Click here for an alphabetical list of teams including at least one player with an updated range which is not yet incorporated into the pdf below but can be made manually for more accurate play.
PDFs of player cards appear below (if you printed cards prior to mid-December, you may want to go to this blog showing the changes made to certainly cards from before many stats like 3-pointers, blocked shots and steals - based on things like how key players performed in these areas once in the NBA):

Alabama 1977 to Duke 2010 updated 12/15/2019

Florida 2006 to Iowa 2001 updated 12/15/2019 oops dedupe program saw duplicate Patrick Ewing Georgetown cards and eliminated the Hall of Fame dad and left his son. Here is the key card to add:





Kansas 1957 to LSU 2006 updated 12/15/2019 AND Loyola 1963 Team Corrected

Marquette 1977 to Notre Dame 1970 updated 12/16/2019

Ohio State 1960 to Purdue 2018 updated 12/16/2019

San Diego State 2011 to Texas Southern (UTEP) 1966 updated 12/16/2019

UCLA 1972 to Wyoming 1943 updated 12/15/2019 (note includes UNC 1982, while "North Carolina" 2005 is in Marquette to Notre Dame link above)


Option 3 - Horizontal Player Cards for Great 21st Century Teams

If you prefer the layout of the horizontal cards in Option 1, you can click on the original 21st Century great teams and six additional 21st Century teams added later. The 20th Century teams only appear in the vertical form in Option 2. These files are in Google Docs, but are larger files so can eat up memory and take longer to open and print, and they just print one card to a sheet of paper so do use a lot more paper.

Option 4 - Horizontal Player Cards for all 2018-2019 Teams


Also available in horizontal form are all 353 teams from the 2018-2019 season. These are on Google Sheets, so printing takes a bit more effort as you likely want to define only the sections in cards from the teams you want to print, and then print selection only. You can go to a range of teams, or click on all of the all-conference teams.




If you prefer the layout of the horizontal cards in Option 1, you can click on the original 21st Century great teams and six additional 21st Century teams added later. The 20th Century teams only appear in the vertical form in Option 2. These files are in Google Docs, but are larger files so can eat up memory and take longer to open and print, and they just print one card to a sheet of paper so do use a lot more paper.

Florida (2006 team) to Iowa (2001 team) - Open Blog and Print Landscape

One you open this link, hit print and set to LANDSCAPE (not PORTRAIT). This will print small player cards for all Value Add Basketball Game player cards for teams in alphabetical order from Florida (2006 team) to Iowa (2001 team). This and other links provide free player cards for 96 great teams. Click here to print out the score sheets needed to play the game as well as the rules. Notice that Patrick Ewing's 1984 card is near the top, but his teammates are further down in alphabetical order.

If you prefer to pull up google doc PDFs with larger images of each card, clock on the link below and print:

Alabama 1977 to Duke 2010 - Google Doc Version  or just click here print.

Florida 2006 to Iowa 2001 - Google Doc Version or just click here and print.

Kansas 1957 to LSU 2006 Google Doc Version or just click here and print.

Marquette 1977 to Notre Dame 1970 Google Doc Version or just click here and print.

Ohio State 1960 to Purdue 2018 Google Doc Version or just click here and print.

San Diego State 2011 to Texas Southern (UTEP) 1966 Google Doc Version or just click here and print.

UCLA 1972 to Wyoming 1943 Google Doc Version or just click here and print.

(note the last link includes UNC 1982, while "North Carolina" 2005 is in Marquette to Notre Dame link above)

cards still being added

















Click on other links for other teams.

Alabama (1977 team) to Duke (2010 team) - Open Blog and Print Landscape

One you open this link, hit print and set to LANDSCAPE (not PORTRAIT). This will print small player cards for all Value Add Basketball Game player cards for teams in alphabetical order from Alabama (1977 team) to Duke (2010 team). This and other links provide free player cards for 96 great teams. Click here to print out the score sheets needed to play the game as well as the rules.

If you prefer to pull up google doc PDFs with larger images of each card, clock on the link below and print:

Alabama 1977 to Duke 2010 - Google Doc Version  or just click here print.

Florida 2006 to Iowa 2001 - Google Doc Version or just click here and print.

Kansas 1957 to LSU 2006 Google Doc Version or just click here and print.

Marquette 1977 to Notre Dame 1970 Google Doc Version or just click here and print.

Ohio State 1960 to Purdue 2018 Google Doc Version or just click here and print.

San Diego State 2011 to Texas Southern (UTEP) 1966 Google Doc Version or just click here and print.

UCLA 1972 to Wyoming 1943 Google Doc Version or just click here and print.

(note the last link includes UNC 1982, while "North Carolina" 2005 is in Marquette to Notre Dame link above)

cards still being added






















See additional links for other team cards.

Saturday, December 14, 2019

VABG Card Adjustments Based on NBA Careers Prior to Certain College Stats



For years in which certain stats were scarce, we awarded a Steal Range of 11-20 for players who average 1.5 steals per game in NBA years after their college career, a Steal Range of 11-16 for those who averaged 0.8 or better, and 11-15 for 0.4 or better. We awarded a Block Range of 21-30 for NBA averages of 1.8 per game or better, a Block Range of 21-26 for an NBA average of 1.0 per game or better, and a Block Range of 21-25 for 0.5 or better. We adjusted the 3-point range based on how many three-pointers were made per game and the shooting percentage – keeping in mind the NBA three-point line is much further back than the college line ever was or would have been. Here are the actual card adjustments we are in the process of making (a detailed explanation for nerds only is at the bottom):

1.       Alabama, 1977, Reggie King 11-16 steal based on 1.0 in NBA first three years combined.
2.       Auburn, 1984, (see Person at end) Charles Barkley Steals 11-20 based on 1.8 over first 3 years and 1-10 Offensive Rebounds based on leading NBA 2nd year. Chuck Person 3-pt made 1-4 based on 1.3 per game whole NBA career at 36% chance.
3.       California, 1959, Darrall Imhoff 21-26 block and 11-14 steal based on holding the Big to 5 of 16, but 1-10 FT due to averaging between 47% and 56% first 3 years in NBA.
4.       Cincinnati, 1960, Oscar Robertson 11-20 steals based on 3rd in NCAA history in assists even though Cincy only recorded stat his last 2 years, and considered greatest college player ever by many.
5.       Georgetown, 1984, Patrick Ewing 21-30 blocks based on 3 to 4 blocks per game in 3rd through 7th NBA seasons, and Steals 11-16 due to 1.3 average over first 4 seasons.
6.       Georgia, 1982, Dominique Wilkins Steals 11-20 and Blocks 21-26 based on 1.4 and 0.8 over first 5 NBA years, only 1-1 on three-pointers made based on 2 of 22 first two years in NBA. Fleming Steals 11-20 based on same 1.4 steals per game over first 5 years in NBA.
7.       Houston, 1968, (see Don Chaney at end) Elvin Hayes 1-10 rebounds, 11-16 steals and 21-30 blocks based on average 1.0 and 2.0 even late in his rebounding career when they started keeping the stat. Chaney 11-20 steals, 21-25 blocks based on averaging 1.5 steals and 0.8 blocks for several years in NBA after they started keeping stat.
8.       Indiana, 1976, Scott May 11-16 steal based on 1.1 in NBA first year. Bob Wilkerson 11-20 steal based on 1.6 first 2 yrs starting in NBA. Quinn Buckner 11-20 steal based on 2.4 per game in first NBA year playing less than half of games. Kent Benson 11-16 block, 11-15 steal based on averaging 1 per game of each over first 4 NBA seasons.
9.       Indiana St., 1979, Larry Bird 1-6 three-pointer made due to shooting 41% from NBA line the next year, Steal 11-20 and blocks 21-26 due to 1.7 and 0.8 for entire career in NBA.
10.   Kansas, 1957, Wilt Chamberlain 21-30 blocked shot, 1-12 rebound.
11.   La Salle, 1954, Tom Gola, 3-time all-american has 1-12 rebound as all time leading rebounder with 2,201 but also played all 5 positions and judged best all-around defender, so also has 11-20 on steals and 21-30 on blocked shots. Team Defensive adjustment changes from -2 to -1.
12.   Louisville, 1980, Darrell Griffith Steals 11-20 based on first 5 NBA years average of 1.4.
13.   Loyola, 1963, Jerry Harkness 1-4 three-pointers made due to outside jumper in NBA, and 11-16 steals due to good assists per minutes as NBA point guard.
14.   LSU, 1970, Pete Maravich 11-20 steals for averaging 1.5 in NBA career even though didn't record his last 3 years, and 1-6 three-pointers made for going 10 of 15 for NBA career when they finally started recording at the end of his career.
15.   Marquette, 1977, (see Bo Ellis at end) Butch Lee 11-16 steals but no blocks based on 1.0 and 0.0 over first few NBA seasons.  Bo Ellis 21-26 blocks based on 0.6 blocks in 1st NBA season playing less than one-third of games.
16.   Michigan St., 1979, (Greg Kesler at end) Magic Johnson Steals 11-20 and blocks 21-25 based on leading NBA in steals 2 of next three years and average more than 0.5 blocks over 1st three years. Only "1-1" on three-pointers made due to averaging less than one every 10 NBA games for years. Kesler steals 11-16, blocks 21-26 based on 1.3 and 1.0 over next 2 years in NBA.
17.   Missouri, 1982, (Jon Sundvold at end) Steve Stipanovich Steals 11-16, Blocks 21-26 based on 1.0, 0.9 over 5-year NBA career. Sundvold Blocks 11-11 due to 5 blocks in 500 NBA games.
18.   Navy, 1986, David Robinson Steal 11-20 and Blocks 21-30 based on 2.3 and NBA high 4.5 by 3rd NBA season and dominant numbers in career.
19.   North Carolina St., 1974, (see Tom Burleson at end) David Thompson 11-20 steals and 21-26 blocks based on 1.6 and 1.2 per game in 1st NBA season.  Burleson 11-16 steal and 21-30 blocks based on NBA 0.8 and 1.9 first season.
20.   Notre Dame, 1970, (see Collis Jones at end) Austin Carr 1-4 three-pointers made for reputation, 11-16 on steals for 0.8 average in NBA. Jones 11-16 on steals for 0.9 in NBA career.
21.   Ohio State, 1960, Jerry Lucas 21-26 blocks based on some blocks when NBA started recording his last year, and almost 20 rebounds per game first few NBA years.
22.   Oklahoma, 1985, Wayman Tisdale Steals 11-15 and Blocks 11-15 based on 0.6 NBA career in both, but no three-pointers due to 0 for 21 NBA career.
23.   Oklahoma St, 1946, Bob Kurland, 7-foot 3 time all-american, Reb 1-8, Block 21-30
24.   Princeton, 1965, Bill Bradley 11-16 on steals and 21-26 on blocked shots based on some of both even late in NBA career when the stats were kept there.
25.   Purdue, 1969, Rick Mount 1-5 three-pointers made with 42% his last year in NBA and known for perfect outside shot, 11-16 steals for averaging 0.7 per game in just 22 minutes per game late in career in NBA, and known as rocket.
26.   San Francisco, 1956, Bill Russell, perhaps the greatest defender of all-time, has a 1-12 rebound and 21-30 blocked shots. He averaged 22.5 rebounds a game in his NBA career.
27.   Seattle, 1958, Elgin Baylor 1-16 FT (78% in NBA), 11-15 steal based on 4.3 NBA assists, 1-8 rebound based on 13.5 career NBA rebound average.
28.   St. John's, 1985, (Walter Berry at end) Chris Mullin 3-pointers 1-4 based on 38% career, Steals 11-20 based on 2.0 average 3rd through 7th NBA years. Berry Block 11-16 due to 1 block per 48 minutes in NBA. Mark Jackson Steals 11-20 based on 2.5 first year in NBA, and 3-pointers 1-4 based on 1.1 per game at 38% clip second year in NBA.
29.   Tennessee, 1977, Bernard King 11-20 steals, 21-25 blocks due to 1.5 and 0.5 average first year in NBA.
30.   UCLA, 1972, (3 players) Bill Walton 21-30 for NBA leading 3.2 blocks per game, 11-16 steals for 1.0 per game 3 of 1st four years in NBA. Mike Bibby 11-16 steals due to 1.0 first NBA year, but no blocks. Swen Nater 21-26 blocks due to 1.0 first four years in NBA.
31.   UNC, 1982, (3 players) Michael Jordan Steals 11-20 based on leading NBA 3x in steals, 21-26 blocks based on averaging 1.3 first 4 NBA years. Sam Perkins 11-16 Stealsfor 1.1 first five NBA years. Defense Dunk Adjust changes from -8 to -7.
32.   UTEP (TX W), 1966, David Lattin 11-16 on steals and 21-26 on blocked shots based on decent assists and defensive rebounds in NBA.
33.   Villanova, 1985, (Harold Pressley at end) Ed Pickney Steals 11-16, Blocks 21-25 based on first few NBA years 1.0 and 0.6, but No three-pointers as 0 for 18 in NBA career. Pressley 3-pointers made 1-5 based on 1.5 made per game at over 40% clip in 2nd NBA year.
34.   Virginia, 1981, Ralph Sampson Steals 11-16, Blocks 21-30 based on 1.0 and 2.0 over 1st three years in NBA.
35.   West Virginia, 1959, Jerry West 11-20 on steals and 1-6 on rebounds based on NBA 14-time all star as guard with 6.7 career assist average in NBA. Can play any position.

More detail for stat nerds: The 21st Century Value Add Basketball Game cards are based purely on tempo free stats. The cards from 1987 to 2001 are based on stats except for estimations made on tempo-free translations. However, prior to 1987 certain stats were missing such as many cases of blocked shots, steals and the lack of the three-point line for all but a few teams – so our default was to make the point guard a Steal 11-15 (good) and Block 21-21 (bad) and then decrease the steals and increase the blocks by one for each position down until the Center was a Steal 11-11 (bad) and blocks (21-25 good). The assumption was that 1 in 5 shots made would have been three-pointers since that was the average when the line was put in place. Also players received the same rebound range for offense and defense when the stats did not break out offensive and defensive rebounds. Prior to 1951 rebounds were not recorded, and prior to 1948 points per game were not recorded for most players, so for those early teams we reconstructed based on news accounts and some tournament game box scores.

Sunday, December 8, 2019

Adjusting Dunk Ranges - Classic Majerus Defensive Battle Between Utah and Marquette Creates Defensive Variation

Rick Majerus coached two of the great defensive teams in the game - he was an assistant for the 1977 Marquette champions whose dunk range is a mediocre 51-50 (meaning no automatic dunks vs the average 51-53) and was head coach for 1998 Utah which had the same 51-50 dunk range. However, on defense Marquette had perhaps the greatest on-ball defense (everything except blocked shots, steals, and defensive rebounds) in the entire game with a -11 adjustment on opponent's dunks, and Utah was also excellent a -5.

The first step you always take in a game is to adjust the Offenses dunk range by the defenses adjustment, so this would give Marquette a 51-45 and Utah a 51-39. In the past I had always simply upped the lower team to 51-50 (no dunks) meaning Utah had no dunk range but adjusting Marquette by the same margin gave them a 51-56 - and that is how I played the game. Then it occurred to me - while exactly accurate in the correct gap between the two teams - what I had done is made Utah's offense almost average and Marquette's good (relative to all-time great teams) whereas really this match-up should have resulted in Marquette's defense being stifling against Utah's mediocre offense and Marquette also having some trouble against Utah's defense.

This led me to realize the the truly accurate way to make this adjustment (and these ranges are both already precisely calibrated to measure how many "other" things each offense and defense should do based on their overall strength of adjusted scoring, era, offense and defense) is to leave the ranges how they fall but have a reverse dunk range for defensive struggles that actually lets the defense stifle the offense.

I developed the table below, and if I played this game in the future Marquette would not have received a 51-56 dunk range, but actually their 51-45 calculation below would mean that they would instead have a range of 51-55 where they did NOT score. Utah's 51-39 range would result in them not only have a range of 51-61 where they did NOT score, but also the turnover range of each of their players would increase by 2 (e.g. 41-42 becomes a turnover on 41-44) and each of Marquette player's steal ranges would also increase by 2 (e.g. steal range of 11-14 becomes 11-16).  The following is the new table in the instructions:

When you first set up your two teams, look at the dunk range of the players on one team (e.g. 51 to 53 = Off Dunk) and then add or subtract the opposing team's "adj. opponent's dunk by __. If the second number does not have a "minus" (-) sign by it then that number is added to the range, but if a minus sign is designed then subtract. Find the resultant range down the left hand column of this chart - this is a very important number that adjusts each team for level of competition and offensive and defensive overall performance to make the team as good as it should be overall after accounting for all of the other ranges on their team's cards.

Dunk Range + - Def Adjust50s and 60s ResultChanges to Team's or Opponents Stl/TO
51 - 6651 - 66 dunk-2 Opp Steals, -2 Team's Turnovers
51 - 6551 - 65 dunk-2 Opp Steals, -2 Team's Turnovers
51 - 6451 - 64 dunk-2 Opp Steals, -2 Team's Turnovers
51 - 6351 - 63 dunk-2 Opp Steals, -2 Team's Turnovers
51 - 6251 - 62 dunk-2 Opp Steals, -2 Team's Turnovers
51 - 6151 - 61 dunk-2 Opp Steals, -2 Team's Turnovers
51 - 6051 - 56 dunk-2 Opp Steals, -2 Team's Turnovers
51 - 5951 - 56 dunk-2 Opp Steals, -1 Team's Turnovers
51 - 5851 - 56 dunk-1 Opp Steals, -1 Team's Turnovers
51 - 5751 - 56 dunk-1 Opp Steals
51 - 5651 - 56 dunkNo other changes
51 - 5551 - 55 dunkNo other changes
51 - 5451 - 54 dunkNo other changes
51 - 5351 - 53 dunkNo other changes
51 - 5251 - 52 dunkNo other changes
51 - 5151 - 51 dunkNo other changes
51 - 50No Dunk or MissNo other changes
51 - 4951 - 51 miss, def rebNo other changes
51 - 4851 - 52 miss, def rebNo other changes
51 - 4751 - 53 miss, def rebNo other changes
51 - 4651 - 54 miss, def rebNo other changes
51 - 4551 - 55 miss, def rebNo other changes
51 - 4451 - 56 miss, def rebNo other changes
51 - 4351 - 56 miss, def reb-1 Opp Steals
51 - 4251 - 56 miss, def reb+1 Opp Steals, +1 Team's Turnovers
51 - 4151 - 56 miss, def reb+2 Opp Steals, +1 Team's Turnovers
51 - 4051 - 56 miss, def reb+2 Opp Steals, +2 Team's Turnovers
51 - 3951 - 61 miss, def reb+2 Opp Steals, +2 Team's Turnovers
51 - 3851 - 62 miss, def reb+2 Opp Steals, +2 Team's Turnovers
51 - 3751 - 63 miss, def reb+2 Opp Steals, +2 Team's Turnovers
51 - 3651 - 64 miss, def reb+2 Opp Steals, +2 Team's Turnovers
51 - 3551 - 65 miss, def reb+2 Opp Steals, +2 Team's Turnovers
51 - 3451 - 66 miss, def reb+2 Opp Steals, +2 Team's Turnovers

51-51 or higher. In most cases a team will have a dunk range of 51-51 or higher. In those cases, every time a range ends up in the range then the player who gets the ball on the roll of 1-8 gets to the basket and scores 2 points. However, if the 20-sided die would have resulted in a 3-point goal made, or in a foul drawn that would foul out an opposing player, the team with the ball can choose the result of the 20-sided die instead.  (e.g. Team A has a 51-55 dunk range, and the opponents have a -2 adjust - on all rolls of 51-53 Team A scores two points).

51-50. Nothing happens on rolls of 51-66 - just play the other three dice.

51-49 or lower. A weak offense against a strong defense could result in a range below 51. In that case, use the middle column to determine a range of times in which the team would NOT score. For example, if the same Team A with a 51-55 range played the 1977 Marquette team, which has a great defense and adj dunk range of -11, then subtracting 11 from that 11-55 range would leave the team with a 11-44 range in the left column, which translates in the middle column to NOT SCORING on rolls of 51-56. In those cases, record zero points for the trip, the player who received the ball due to the 8-sided die misses a shot with the player guarding him getting the rebound on a 1-5, or turns the ball over on a 6,7 or 8.

Optional: If both teams have positive dunk ranges, you can decrease the worse team's DUNK range to 51-50 so roll of 51-66 are ignored for them and you just refer to the other three dice. In that case you also lower the other team's range by the same number. If both teams have negative dunk ranges resulting in NO SCORE, then you can increase the better team to 51-50 so they have no range, and increase the lower teams by the same number so that they have a smaller NO SCORE range. You must decide on this adjustment before the game starts.

Note that if the calculated range is 51-57 or higher, then the offensive team's turnover range and/or their opponent's steal range are both lowered. If a team's calculated 51-43 or lower then the team's turnover range and opponent's steal range are both higher as well.

If you ever had an extreme case when a team's resulted range went higher than 51-66 (e.g. a 51-63 and defensive +8 would be 51-71) then count how many you need to subtract to get down to 51-66 for that team (-5 in that case) and lower the opposing range by that many (e.g. if the better team was 51-71 and the lesser team was 51-52, then subtract five from both to get 51-66 and 51-47.


All-Time March Madness Bracket

Here are the updated bracket scores from our All-Time March Madness Tournament to Date. Here is the master list of all 96 teams and predictions. Click on the EastWest, Midwest and South bracket to follow the results in each, or click on the Value Add Basketball Game instructions to get the free game and play for yourself. Click here for the google sheet with player cards for all 96 teams. Click here for box scores to all tournament games.

Underdogs won only six of the first 21 games, a little lower percentage than would be expected.

Since 1976 Indiana is consider the 2nd overall No. 1 Seed and Kansas 2008 the 3rd overall No. 1 seed, the Midwest (Indiana) and South (Kansas) will meet in the Semifinal.

Since UCLA 1972 in considered the No. 1 overall seed, and Kentucky 1996 the overall 4th No. 1 seed, the West (UCLA) and East (Kentucky) champion will meet in the other semifinal).