Showing posts with label Ohtani. Show all posts
Showing posts with label Ohtani. Show all posts

Monday, July 19, 2021

All-Star Game 2 Scoresheets and Statis-Pro Results

 Trout, LaMahieu and Judge had three hits each, including Judge's 2-run homer that gave the AL a 5-3 win and sweep of our 2-game All-Star series. (the results of Game 1 of our 2-game All-Star series are here, while the free player cards and games are here).

Like the first game, it ended with Chapman striking out all three that he faced in the bottom of the ninth.

The NL utilized their speed on the bases to execute the hit and run to perfection - going 2 of 4 and advancing runners the other two times including Posey's RBI single in the third and RBI groundout in the 5th. Betts drove in the third and final NL run with his second double and third hit of the game.

Overall there were more than twice as many hits as in the AL 1-0 win in game 1. In that game both teams had just five hits, but the AL outhit the NL 13-8 in the second game to sweep.

We joke about the "statis-pro gods" making things happen sometimes, and we had one if those funny moments. The AL Commissioner put Rays close Nick Anderson on his AL roster, even though I had left him out of my interleague play because he tore something in his elbow early in the season and has been out for months. I left him in the pen for the 1st all-star game, but in the second game brought him in after Ohtani's 5 innings. The very first card was a Z-play, and the result was Anderson had to leave the game before facing one batter. The official z-play was an ejection for arguing balls and strikes, but im considering it an injury. The AL's four relievers who stepped in went four scoreless innings, and in real baseball Anderson is throwing off a minor league mound for the first time in months, so hopefully he returns.

The AL does not have as long a winning streak in Statis-pro as in real baseball. The NL did win 1-0 last year, when we used the pb 2-9 cards that were too strong mathmatically. However, the AL did dominate our 2019 game 5-1 and won on back-to-back Astros homers in my first year back in 2018, making the AL 4-1 since i resumed playing.





Sunday, June 24, 2018

Baseball Previews and Free Statis Pro Baseball Game to Manage Teams For Fun

Click here to read my six baseball breakdowns of the AL East, NL East and NL Central (already posted) and the AL Central, AL West and NL West (coming soon). Will Shohei Ohtani and Clayton Kershaw recover 100 percent and lead both Los Angeles teams to catch-up and make the playoffs?

Further breakdowns include the new Statis Pro player cards that indicate behind Ohtani, the New York Yankees have the second, third and 10th best new players this season (click here for top 20 and actual player cards). You can also click to see the best fielders and how they save runs, and even play the Statis Pro Board game for free to match-up these current or past teams here.





Monday, June 18, 2018

The 81 Clutch Defensive Players based on recent Gold Glove nominations

One part of the Statis-Pro game that was dated was the reliance merely on double plays to determine if a player was a clutch defensive player. While modern stats measure defensive Wins Above Replacement figures, on fielding I still rely on the gold glove votes by managers and coaches to determine which players get the highest mark - the Clutch Defense 4 that allows for diving catches that can save games.

The following is the scale I use:

CD1 (the lowest Clutch Defense Rating) is given to any player with a negative Rdrs/year (see Standard Fielding for the player at https://www.baseball-reference.com/).

CD2 (average Clutch Defense Rating) is given to any player with at least a 0 Rdrs/year rating.

CD3 (good Clutch Defense Rating) is given to any Pitcher or Catcher with at least a 5 Rdrs/yr, any infielder with at least a 7.5 Rdrs/yr rating, and any outfielder with at least a 10 Rdrs/yr rating.

CD4 (excellent Clutch Defense Rating) is given to any player who was nominated for a gold glove in the last two years (all 81 such players are listed by team below). If a player nominated, disregard the Rdrs/yr rating as this means the coaches and managers from the league view the player as one of the best 3 in his league at his position. The only other time I award a CD4 is if a new player, who has not yet had a chance to be voted on as a gold glove nominee, registers a Rdrs/yr rating of twice what they need to be a CD 3 (so 10 for C/P, 15 for Infielders and 20 for outfielders).

The CD1 player can never try for a clutch play in the game, but the following are the results for the other players when a Clutch Defense opportunity occurs with men on base, and below that are the 81 CD4 gold glove nominees.


CD1 = no play madeCD Clutch DefenseChance for Great Play
Infielders resultCD2 on cardCD3 or 4 on Card but NOT on list belowOn Gold Glove list below (treated as CD4)
Line out, lead runner doubled off base11 to 2111 to 4211 to 56
Grounder, lead runner thrown out22 to 3243 to 5557 to 78
No action, return to normal play33 to 8856 to 8881 to 88
Outfielders onlyCD2 on cardCD3 or 4 on Card but NOT on list belowOn Gold Glove list below (treated as CD4)
Line out in gap, lead runner doubled off base11 to 2111 to 4211 to 56
Line out, runners get back safely22 to 3243 to 5557 to 78
No action, return to normal play33 to 8856 to 8881 to 88
Catchers OnlyCD2 on cardCD3 or 4 on Card but NOT on list belowOn Gold Glove list below (treated as CD4)
Diving catch of pop up, lead runner doubled off base11 to 3211 to 5511 to 78
No Action33 to 8856 to 8881 to 88


TEAMGold Glove Nominee 2017 or 18Position

ArizonaPaul GoldschmidtFirst Base
ArizonaZack GreinkePitcher
AtlantaEnder InciarteCenter Field
AtlantaNick MarkakisRight Field
BaltimoreAlex CobbPitcher
BaltimoreChris DavisFirst Base
BaltimoreColby RasmusLeft Field
BaltimoreManny MachadoThird Base
BostonChris SalePitcher
BostonDustin PedroiaSecond Base
BostonJackie Bradley Jr.Center Field
BostonMitch MorelandFirst Base
BostonMookie BettsRight Field
Chicago CubsAddison RussellShortstop
Chicago CubsAnthony RizzoFirst Base
Chicago CubsBen ZobristSecond Base
Chicago CubsJason HeywardRight Field
CincinnatiAdam DuvallLeft Field
CincinnatiBilly HamiltonCenter Field
CincinnatiJoey VottoFirst Base
CincinnatiTucker BarnhartCatcher
ClevelandFrancisco LindorShortstop
ClevelandJose RamirezThird Base
ClevelandYan GomesCatcher
ColoradoCarlos GonzalezRight Field
ColoradoDJ LeMahieuSecond Base
ColoradoGerardo ParraLeft Field
ColoradoNolan ArenadoThird Base
DetroitIan KinslerSecond Base
DetroitJames McCannCatcher
DetroitJose IglesiasShortstop
Free AgentR.A. DickeyPitcher
HoustonDallas KeuchelPitcher
HoustonGeorge SpringerRight Field
HoustonJustin VerlanderPitcher
Kansas CityAlex GordonLeft Field
Kansas CitySalvador PerezCatcher
LA AngelsAndrelton SimmonsShortstop
LA AngelsJustin UptonLeft Field
LA AngelsKole CalhounRight Field
LA AngelsMartin MaldonadoCatcher
LA DodgersCorey SeagerShortstop
LA DodgersJustin TurnerThird Base
LA DodgersYasiel PuigRight Field
MilwaukeeChristian YelichLeft Field
MilwaukeeLorenzo CainCenter Field
MilwaukeeZach DaviesPitcher
MinnesotaBrian DozierSecond Base
MinnesotaByron BuxtonCenter Field
NY YankeesAaron JudgeRight Field
NY YankeesBrett GardnerLeft Field
NY YankeesGiancarlo StantonRight Field
OaklandJonathan LucroyCatcher
PhiladelphiaCarlos SantanaFirst Base
PhiladelphiaJake ArrietaPitcher
PhiladelphiaOdubel HerreraCenter Field
PittsburghDavid FreeseThird Base
PittsburghStarling MarteLeft Field
San DiegoEric HosmerFirst Base
San DiegoFreddy GalvisShortstop
San DiegoWil MyersFirst Base
San FranciscoBrandon CrawfordShortstop
San FranciscoBuster PoseyCatcher
San FranciscoEvan LongoriaThird Base
San FranciscoJoe PanikSecond Base
Seattle

Seattle
Jean Segura
Dee Gordon
Second Base
Second Base
SeattleKyle SeagerThird Base
SeattleRobinson CanoSecond Base
St. LouisAdam WainwrightPitcher
St. LouisMarcell OzunaLeft Field
St. LouisYadier MolinaCatcher
Tampa BayKevin KiermaierCenter Field
TexasAdrian BeltreThird Base
TexasCarlos PerezCatcher
TexasElvis AndrusShortstop
TorontoKevin PillarCenter Field
TorontoMarcus StromanPitcher
WashingtonAdam EatonRight Field
WashingtonAnthony RendonThird Base
WashingtonMichael TaylorCenter Field

Friday, June 15, 2018

Ohtani, then Yankees Produce Best New Cards for Statis Pro Game


If you want to get the 2017 Statis Pro player cards on EBay below are free copies of the cards for new players who did not bat at least 50 times or pitch 20 innings last year. The following are the top 20 new players based on these cards;

1) Ohtani, P-DH LA Angels; 2) Torres, 2b NY Yankees; 3) Austin, 1b NY Yankees; 4) Kittredge, P Tampa Bay;5) Fowler, OF Oakland; 6) Moran, 3b Pittsburgh; 7) Villanueva, 3b San Diego; 8) Murphy, C Arizona; 9) Field, OF Tampa Bay; 10) Andujar, 3b NY Yankees; 12) Vogelback, 1b Seattle; 13) Jimenez, P Detroit. 14-20 (tie between 7 excellent short relievers) Arizona (Hirona), Atlanta (Carle and Winkler), Chicago Cubs (Dominiguez), Chicago White Sox (Fry), San Diego (Cimber) and San Francisco (Moronta).

Below we show the cards of all new players getting substantial playing time, based on the projections for their entire season. The formulas to calculate the batting, pitching and fielding will be maintained on this link.

We list the average batting card in the first row, on which a batter hits a home run if a Random Number is between 27-32 - actually four of 64 numbers since the numbers range from 11-88 on a base 8 system (no 9s or 0s). Ohtani for the Angels (34-38), and two Yankees (Torres 28-35 and Austin 24-32) have the best home run range.

Ohtani ranks 1st overall, because he is also the best pitcher on the new players, while Torres comes in second because his Speed rating (SP: A on a scale of AA-E) is an advantage over Austin.

While Ohtani most of the pitchers in the top 20 have a PB of 2-8, meaning they are in the top 15% of all pitchers based on ERA, Tampa Bay's Kittredge ranks 5th overall with a PB2-7 (meaning top 45% of all pitchers) but actually more valuable because he is a starting pitcher which typically has just a PB2-6 so he well above average for a starter and can face many more batters than the PB2-8 relievers in the leaders list who can usually only pitch an inning or so. (the best 5% of all pitchers have a PB of 2-9, while the worst have a PB of 2-5, and this number is used on a card flip or dice roll adding up to 2 to 12 to determine if the pitcher stays "in control" or leaves it outside the range to the hitter faced has a chance to drive the ball).

The A's Fowler comes in 5th even though his bat (28-33) is just above average and not quite as good as the batters behind him. This is because he is one of only a couple of players in baseball with a Speed (SP) AA, meaning he swipes bases at will. He is also one of the select players with a Clutch Defense (CD) of 4 (CD1 is below average, CD2 is average and CD3 is good, but CD4 is a player typically considered for a gold glove).

The other fielding component for all players is their Error (E) rating from E0 (which means they never make an error) to E10 (meaning they make an error at least 1 out of every 10 times a ball is hit to them.

With that as a basic explanation, below are the cards in the following order:
1. Sample pitching cards
2. Pitching cards for players on NL teams
3. Pitching cards for players on AL teams
4. Average batting cards
5. Batting cards for players on NL teams
6. Batting cards for players on AL teams












Monday, May 28, 2018

Statis-Pro Baseball Game (Learn Free Basic Version in 5)

Click here for links to the 60 all-time great Statis-Pro baseball teams. Each team has simplified rules listed under the players, so you can play a game you need nothing more than to print two teams, and get two 6-sided dice and two 8-sided dice of different colors. 


We consolidated various sets of instructions on Statis-Pro Baseball game into the following.

You can also read these instructions in this updated grid, or use the 3rd sheet on this google sheet which also includes all of the great team pitchers and hitters.


We consolidated various sets of instructions on Statis-Pro Baseball game into the following.


Basic Understanding of the Game 1

What you need to play 2

1. Dice or Fast Action Cards. 2

2. Player Cards 2

How to Play the Game 3

Setting Up 4

Order of Play 4

2-12 number: 4

11-88 number - 11 possible results (hits, balks, Ks, Walks, HBP, WP, PB, Out) 4

Left vs. Right Adjustment 12/88, 88/11 or other. 5

If Result is OUT: 5

Chance of Error on Hit or Out 6

Once you determine a player who might make an error - E-0 to E-10 6

SR and RR - How Long Can a Pitcher Pitch Before Getting Tired? 10

Taking Extra Bases on Hits, Hit and Runs, or Bunts 11

Optional Advanced Rules 13

Clutch Batting (BD): 14

Clutch Fielding (CD or for catcher CD-C): 14

Z-Play - unusual plays, injuries and tough fielding plays: 14


Statis-Pro Baseball was invented by Jim Barnes in 1970, and in an interview he invited others to adopt and update the game as “open source.” Our free version enables you to either play current teams with projected players, or to choose from 60 all-time great baseball teams. There is a complete game and many seasons of great advanced Statis-Pro cards on the Statis Pro Advanced Facebook page, if you want to try the game here first and consider ordering from them if you determine you like it.

Basic Understanding of the Game


The unique aspect of the game is that each plate appearance starts by determining if the pitcher is in control of the at-bat and his card will be used, or if he “makes a mistake” to put the action on the batter’s card and give him a chance for an extra base hit. An initial roll of two-tradition 6-sided dice or a use of “fast action cards” yield a number of 2-12. The best pitchers keep it on their card on 2-9, while the worst pitchers only control the action on a 2-4. Once you know whether the batter or pitcher card will be used for that at bat, a subsequent roll of two 8-sided dice for a result of 11-88 or a similar number from the fast action card gives the result of the plate appearance.

What you need to play

  1. Dice or Fast Action Cards. 

You need one of the three things in these photos. If you choose to use dice, you need two traditional 6-sided dice, two 8-sided dice of different colors, and one 20-sided die. If you prefer to use the free fast action cards we provide, they look like the all-white card below. Others sell much nicer fast action cards, so google “statis-pro baseball fast action cards” and you can find a set for $10 - you can see the blue and green corner of one of those cards and they really do add to the game..




  1. Player Cards 

Next, choose the teams you want to play. If you want to play two of the 60 all-time great teams, print the pitchers (see 1995 Braves below) from this pdf (one team to a page) and then follow these directions to print out the batters (see 1927 Yankees below) from a google sheet. If you prefer to play modern players, then choose the pages of the teams you want from all 2022 Projected Batters (49 pages, 9 cards to a page) and All 2022 Projected Pitchers (62 pages, 9 cards to a page) - the cards will have ranges like the Scherzer vs. Betts cards below. So you will be using EITHER team sheets of players or individual cards of players.




How to Play the Game

Setting Up


Choose a player on each team to pitch and play the other 8 positions - C, 1B, 2B, 3B, SS, LF, CF and RF. Next choose if you will use an extra batter as a designated hitter (DH) or have pitchers hit in the game. Once you choose the 9 who will start the game, write them down in the order they will hit from 1st through 9th.


If you are using cards you can shuffle them, but if you printed out our free ones, you may just want to put them all in a big bowl to pull out the cards one at a time. Of course, if you are using the five dice then no shuffling is needed.


If you are using player cards, you can stack the line-up in order. If using team sheets, you may want to use a couple of business cards to put below each batter as they hit.


Order of Play


2-12 number:

Get a result of 2-12 from flipping a card or rolling the dice. If that number falls within the pitcher’s PB rating (pitcher or batter) then the action will occur on the pitcher’s card, and if outside that range it will occur on the batter’s card. The possible PB ranges on pitchers’ cards, from best to worst, are 2-9, 2-8, 2-7, 4-7, 2-6, 2-5 or 2-4.


If you choose to use optional advanced rules, look at the bottom of these rules for CD, BD or Z-plays, which can occur in place of the 2-12 number.


11-88 number - 11 possible results (hits, balks, Ks, Walks, HBP, WP, PB, Out)

On the 2nd card, read the second number (Random Number 11-88) to see what happens on that card, or look at the 8-sided dice for the 11-88 number.. (If noone is one base, change any BK, WP or CD on line 2 to an OUT).


Here are the 10 possible results:


1B = Single 

2B = Double (only on batters' cards)

3B = Triple (only on batters' cards)

HR = Home Run (only on batters' cards)

BK = Balk if anyone on base (only on pitchers' cards, if no one on base treat as OUT)

K = Strikeout 

W = Walk 

CD-C = Catcher Clutch Defense - if not using advanced rules treat as out

HPB = Hit by Pitched Ball (only on pitchers' cards)

WP/PB = Wild Pitch or Passed Ball  (only on pitchers' cards, if no one on base treat as OUT)

Out = see below.


If using player cards, the card will also indicate the fielder who gets the ball on a single (1Bf, 1B7, 1B8 or 1B9) or double (2B7, 2B8, 2B9). If using a sheet, the reading is simply 1B or 2B so use the second digit of the number to determine the field. A 1 or 2 (11, 12, 21, 22 etc.) indicates the batter pulled the ball, so a RN or RP hits it to LF, a SN, SP or P to CF and a LN or LP to right. If the last digit is 3 or 4, the hit goes to LF, 5 or 6 goes to CF and 7 or 8 goes to RF.


On old fast action cards, you would check after a WP or BK for a “yes” or “no” result, but skip that step even if using those old cards. If anyone is on base, the WP or BK occurs if it comes up on the card.

Left vs. Right Adjustment 12/88, 88/11 or other. 

The Cht numbers at the bottom right of the batter card indicates numbers on which results are adjusted based on if the opposing pitcher is right-handed or left-handed. The standard 12/88 for a left-handed batter indicates that an 11 or 12 is changed from a hit to a strikeout against a left handed pitcher, and an 88 is changed from an out to a single with runners advancing two bases against a right-handed batter. The standard right-handed batter has an 88/11 meaning an 88 against a left-handed pitcher is a single, runners advance two bases while an 11 is changed to a strikeout against a right-handed pitcher. Typically a switch-hitter is –/– meaning no adjustment.


For some batters there are more numbers impacted, for example a 14/85 would be the most extreme possible adjustment, and mean the batter struck out on 11-14 against lefties, and had singles with runners advancing 2 bases on 85-88. Just remember the number to the left of the dash is the adjustment against lefties, and the number to the right of the dash is the adjustment against righties. Further, the number either goes all the way down to 11, or all the way up to 85 from what is listed.

If Result is OUT:

If the result is an OUT, the fast action cards we provide will tell you what type of out is made.


If using the nice Fast Action Cards you produce then the following will tell you what happens to runners on base.


G6A (grounder to short) or any other A at the end of a grounder tells you the batter is out, but all runners advance.


Gx6 or any other reading with an x in the middle indicates runners hold and if there is a force out then the defense can throw out a forced runner. However, if runners are on 1st and 3rd then the defense must choose whether to take the out at second base and let the runner on third score or hold the runner at third and throw out the batter to leave runners on 2nd and 3rd.


G6 or any other reading with no x or A indicates a double play grounder if a runner is on 1st. However, if there is a runner on 3rd and no outs, the defense needs to either hold him and just throw the batter out at 1st, or let him score and turn the double play. If bases are loaded with no outs, the defense can choose to either throw the runner out at home, or take the double play from 2nd to 1st and let him score.


Chance of Error on Hit or Out

An error can occur under any of the three systems you can use for random numbers.


If using dice, any time a 18 or 19 on the 20-sided die is rolled there is a chance for an error. On a hit, the outfielder who fields the ball could make an error to allow an extra base on the hit, while on an Out the player could allow a 1- or 2-base error instead of an out.


On the nice Fast Action Cards you can buy from someone, a * will appear by the out result to let you know to check for errors on the next card. When using those cards, check for an error only on hits on the batter’s card - there is no chance of an error on a hit off the pitcher’s card.


If using the free fast action cards we provide, the Error Reading on the 4th card is only used if; there is a hit on the BATTER card on line 2 OR, there is a possible error (e?) on line 3 with an out. If the fielder's E number is in the range on this 4th line then everyone is safe in an out or gets an extra base on a hit. Flip for another 11-88 and if the number is 61-88 give batter and runners one additional base for a throwing error.


Once you determine a player who might make an error - E-0 to E-10

If there is a chance of an error on a player, then the next fast action card will determine if the error is in the player's range. A player can have anywhere from an E-0 (the best, never makes an error) to the worst E-10. If using the fast action cards, the next card will tell you if the error is in that range (e.g. Error 3-10 would be an error for an E-3 but not for an E-2).


If using dice, the 20-sided die determines the same thing with a roll of 3 meaning the same as a 3-10 range is an error. If the roll is 10 or higher, then subtract 10 but if it is an error then it is in the range. So a 13 die roll would be a 2-base error for an E-3, but no error at all for an E-2.


Obviously you cannot have a double play with noone on base, pardon the type under “1” with bases empty, just a grounder from shortstop to first base.


SR and RR - How Long Can a Pitcher Pitch Before Getting Tired?


The SR number is used for a starting pitcher, and RR used for a relief pitcher to see when they tire in a game.


For example, Greg Maddux on the sheet above would start at 15 or his SR.


This number is lowered by 1 every time the pitcher:


  1. Allows a runner to reach 1st base (unless on an error that is not his fault)

  2. Allows an earned run

  3. An inning ends while he is pitching (whether he started that inning, or cam in after it started)


Once a pitcher’s SR or RR is reduced to 0, his PB drops by 1, and then every additional education from one of those three occurs it is reduced by one more. If a pitcher started with the best rating of PB 2-9, then when he hit zero he would drop to PB 2-8, and then to 2-7, 4-7, 2-6, 2-5, 2-4, 2-3, 2-2 and if reduced further then the rest of the batters faced would skip the 2-12 number and automatically go to the 11-88 on the batter’s card.

Taking Extra Bases on Hits, Hit and Runs, or Bunts


Normally after getting the result you move onto the next batter. However, you can opt for any of the following strategies to advance base runners rather than going immediately to the next batter and the next 2-12 number.


Here are charts with various options. Note I have made some changes in writing after reviewing stats on frequencies of various scenarios. 


On bunts, we do have some all-time great players whose Sac (bunt) rating is AA+. The first time an AA+ player bunts in a game, use the AA column on the sacrifice chart BUT on an 11-28 he is safe at first base on a single. 


When a runner tries to take an extra base on a hit, the chart is used for the numbers on which he makes it to the next base. However, in some cases he cannot make it the extra base, but he is not thrown out either, he just sees a strong throw coming and stops at the base. He is only thrown if the 11-88 number for the throw is a 71-88 from a T-5 throwing arm for the outfielder, or a 75-88 for T-4, 81-88 for a T-3 and finally 85-88 for a T-2. Players advancing or being thrown out in modern baseball is even more rare, with layers taking the next base only 30 percent of the time and only being thrown out 1 percent of the time.






Optional Advanced Rules


You can choose to ignore a BD, CD or Z-play result to keep the game simple. If so, just ignore and play the 2-12 range to use the batter or pitcher card instead.


If you choose to play the advance rules, these can come up instead of the 2-12 number in the following ways.


If using dice, a roll of 20 on the 20-sided dice can overrule the 2-12 rating only if runners are on base.


If using fast action cards, in some cases a BD, CD or Z will come up instead of a 2-12 on some cards. With Fast Action Cards, Z-plays do happen even if noone is on base, but BD or CD is skipped if noone is on base.


Clutch Batting (BD):

If at least one runner is on base and the results is BD, or clutch batting, then the 11-88 number results in one of the following:


If the number would result in a 1B on the batters cards, then make the result is a 2B (double) and all runners on base score.


If the number would result in a 2B, 3B, HR or Deep on the batters card, then change to a home run.


If the number would have resulted in anything else on the batters card, then change to a foul ball, and the batter is still at the plate.


Clutch Fielding (CD or for catcher CD-C):

If the result is a CD-C then use the catcher's clutch defense rating from 1 to 5 but simply score as an Out if noone is on base. If a CD results and anyone is on base, then check to see which fielder has a chance to make a play. The fast action card will indicate which player, but if using dice then refer to the 2-12 number to determine the player.  If are using dice to determine which player has a chance for a clutch defensive player, or might commit and error - then use the following numbers:


2 or 3 = 1B, 4 = P, 5 = CF, 6 = 3B, 7 or 12 = SS, 8 = 2B, 9 - LF, 10 = C, 11 = RF.


Once you know the position, use that players CD rating of 1 to 5 then the 11-88 number on the chart below:


Z-Play - unusual plays, injuries and tough fielding plays

The following charts are used if an unusual “Z-Play” occurs. Draw a new 11-88 number.


ason.

2nd to home on 1b T2                            T3                           T4                           T5                        
OBR A11'-87 / out 8811'-77 / out 85-8811'-67 / out 83-8811'-57 / out 81-88
OBR B11'-77 / out 87-8811'-67 / out 85-8811'-57 / out 83-8811'-47 / out 81-88
OBR C11'-67 / out 87-8811'-57 / out 85-8811'-47 / out 83-8811'-37 / out 81-88
OBR D11'-57 / out 87-8811'-47 / out 85-8811'-37 / out 83-8811'-27 / out 81-88
OBR E11'-47 / out 87-8811'-37 / out 85-8811'-27 / out 83-8811'-17 / out 81-88
     
1st to home on 2bT2T3T4T5
OBR A11'-73 / out 87-8811'-63 / out 85-8811'-53 / out 83-8811'-43 / out 81-88
OBR B11'-63 / out 87-8811'-53 / out 85-8811'-43 / out 83-8811'-33 / out 81-88
OBR C11'-53 / out 87-8811'-43 / out 85-8811'-33 / out 83-8811'-23 / out 81-88
OBR D11'-43 / out 87-8811'-33 / out 85-8811'-23 / out 83-8811'-13 / out 81-88
OBR E11'-33 / out 87-8811'-23 / out 85-8811'-13 / out 83-88Cannot attempt
     
1st to 3B on 1B9T2T3T4T5
OBR A11'-73 / out 87-8811'-63 / out 85-8811'-53 / out 83-8811'-43 / out 81-88
OBR B11'-63 / out 87-8811'-53 / out 85-8811'-43 / out 83-8811'-33 / out 81-88
OBR C11'-53 / out 87-8811'-43 / out 85-8811'-33 / out 83-8811'-23 / out 81-88
OBR D11'-43 / out 87-8811'-33 / out 85-8811'-23 / out 83-8811'-13 / out 81-88
OBR E11'-33 / out 87-8811'-23 / out 85-8811'-13 / out 83-88Cannot attempt
     
1st to 3B on 1B8T2T3T4T5
OBR A11'-63 / out 87-8811'-53 / out 85-8811'-43 / out 83-8811'-33 / out 81-88
OBR B11'-53 / out 87-8811'-43 / out 85-8811'-33 / out 83-8811'-23 / out 81-88
OBR C11'-43 / out 87-8811'-33 / out 85-8811'-23 / out 83-8811'-13 / out 81-88
OBR D11'-33 / out 87-8811'-23 / out 85-8811'-13 / out 83-88Cannot attempt
OBR E11'-23 / out 87-8811'-13 / out 85-88Cannot attemptCannot attempt
     
1st to 3B on 1B7T2T3T4T5
OBR A11'-53 / out 87-8811'-43 / out 85-8811'-33 / out 83-8811'-23 / out 81-88
OBR B11'-43 / out 87-8811'-33 / out 85-8811'-23 / out 83-8811'-13 / out 81-88
OBR C11'-33 / out 87-8811'-23 / out 85-8811'-13 / out 83-88Cannot attempt
OBR D11'-23 / out 87-8811'-13 / out 85-88Cannot attemptCannot attempt
OBR E11'-13 / out 87-88Cannot attemptCannot attemptCannot attempt

Decide before the game if you want these optional adjustments to the ranges above.

Optional AdjustmentsUse 1st that appliesif 0 or 1 outsif 2 outs
Regular Hitany odd number RNSameadd 20
Texas Leaguercan divide RN by 12add 40add 60
Bloopcan divide RN by 4add 20add 40
Line Drivecan divide RN by 2subtract 20Same

The numbers above are based on these numbers.
   
Random Number 11-88                1st to 3rd on 1B2nd to home on single1st to home on double
Advances Extra Base11-3311-5711-43
Only advances same as hitter34-8758-8544-86
Out trying to Advance8886-8887-88
    
Based on actual occurances through 7/4  1st to 3rd on 1B2nd to home on single1st to home on double
Advances Extra Base252428871062
Only advances same as hitter569117071420
Out trying to Advance10919162

Below are the Clutch Defensive Charts so you have them in one place.

C-CD (Catcher)CD1      CD2      CD3      CD4    CD5
Foul Out11'-1812'-1811'-3811'-4811'-58
Passed Ball21-5831-5841-5851-5861-64
Infield single61-8861-7861-6861-6465-66
Lead runner out 81-8871-8865-8867-88
      
1st Base & 3rd BaseCD1CD2CD3CD4CD5
Line Out, Lead Runner Doubled off11'-1811'-2811'-3811'-4811'-58
Grounder, lead runner thrown out even if no force21-2831-4841-5851-6861-78
Line Drive single, advance 2 bases31-5851-6861-7871-8481-88
Double down line, runners score61-8871-8881-8885-88 
      
Shortstop, 2nd Base or PitcherCD1CD2CD3CD4CD5
Line Out, Lead Runner Doubled off11'-1828-Nov11'-3811'-4811'-58
Grounder, lead runner thrown out even if no force21-2831-4841-5851-6851-78
Hard Grounder through for Single, runners advance 2 bases31-8851-8861-6871-8881-88
      
OutfielderCD1CD2CD3CD4CD5
Line Out, Lead Runner Doubled offNoneNone11'-1411'-1811'-24
Nice catch of line drive, runners hold11'-1811'-2815-3821-4825-48
Nice catch of deep drive, runner on 2nd and/or 3rd advance21-2831-4841-5851-6851-78
Line drive single, advance 1 base31-5851-6861-7871-8481-88
Line drive double, runners score61-7871-8281-8685-88 
Line drive triple81-8883-8887-88 


Here is the updated Steal Chart.

 
Results (not odd RN never out stealing, worst case holds)                       Steal 2b     Steal 3b
Steal unless SP: E11'-1411'-14
Steal if AAA, AA, A, B or C15-2315-17
Steal if AAA, AA, A or B24-3218-28
Steal if AAA, AA or A33-4631-38
Runner Out Stealing (odd number holds)47-5241-52
Runner Out if Catcher TA or TB (steal if TC, if out on odd RN holds)53-5653-55
Runner Out if Catcher TA (steal if TB or TC, if out on odd RN holds)57-6356-61
Holds, cannot get break64-6862-67
TA picks off catcher, otherwise hold71-7168-68
TA or TB picks off catcher, otherwise hold72-7271-71
Steal if AAA or AA73-7872-76
Steal if AAA81-8877-82
Runner Holds 83-88


Here are the Z-Plays so you have all in one place.