The 136th team has been added to the Value Add Basketball Game cards. If you click on that link, you can print page 111 to get the Stephen F. Austin cards without having to scroll through the 136 pages - one team to a page.
In the previous blog we walked through the calculations to create the offensive ranges on the card. In this blog we cover Steps 6 though 13 for creating your own teams, and in this case we completed all steps to create our 136th All-Time Great team, the 14-seed Stephen F. Austin team that in 2016 blew out 3-seed West Virginia behind 33 points by Thomas Walkup. It was the 13th MVP in 15 games according to www.kenpom.com, and Walkup & SFA already upset 5-seed VCU in March Madness, and would have gone to the Sweet 16 but for a desperation tap by Notre Dame in the next game.
The cards below have been added as the 136th team, and to invent any new team you want, you can first review the previous blog on how to make your own cards.You can then use steps 6 to 13 below to create any other new team you would like to add.
Steps 1-5 on the previous blog cover the parts of the cards above already calculated. The following steps fill in the rest of the information.
Step 6. Add Points Per Game or Value Add Ranking in Line 2. While not a necessary step, I like to add the points per game for players from the last Century, or the Value Add Basketball Ranking for each player to give a quick reference for the top players. In this case I click on https://valueaddbasketball.com/ballall.html and search by Stephen F. Austin and 2016 and get this sheet.
This is also a nice double check on our line-ups, and in this case I noticed that we calculated Clide Geffrard as the 2nd best player on the team behind Walkup, while I had slated him as the back-up Power Forward. When I looked closer, he did play 62% of the minutes so has great endurance, but he did start only two of 30 games - so he was the incredible 6th man in games. I left him at "back-up" Power Forward, but when playing the game you can use a player where ever you want and either as a sub or starter - just use Stamina to make sure they don't play too much.
Because there are more than 4,000 players every year, we list a player near the top 40 as "top 1%" of players, then close to the top 200 is top "5%,", close to the top 400 is "top 10%," etc. On the cards based on their Value Add we added to the card:
Walkup 1st/MVP
Geffrard top 10%
Floyd top 15%
Charles top 25%
Holyfield top 30%
Johnson top 50%
Then we don't list anyone for the others, as they are not in the top 50%.
Stats for National AdjO, TO%, Blk% and Stl% for Final Steps
For the final steps, you will need to scroll up to the top of the team sheet to record the national averages circled below. In 2016, the national AdjO = 104.8, Turnover% = 18.1, Block% = 9.2 and Steal% = 8.6.
Step 7. Calculating Steals on the Card. Steals occur on 11-16 or 31 on the 11-66 dice rolls. To determine the player's steal% (4.0 for Walkup) by 15 (60 for Walkup) and divide by the league team Steal % (8.6 in 2016) so that equals 6.97 for Walkup. This rounds to 7 steal numbers for an 11-17 steals on Walkup's card. Keep in mind a guard always has the option of a fast break off a steal, a forward has the option if the roll was odd numbers (11,13,15,31) and a center can never start a fast break off a steal.
If you want the more detailed reverse engineering -
To calculate each players steal range, you start by finding the average steal rate that season, which was 8.6, and divide that by 5 players to get the average steal percentage per player that year of 1.72. Therefore a exactly average player with a 1.72 Steal% will steal the ball on half the main range - a roll of 11-13 when the player he is guarding has the ball.
You divide that by 3 to get 0.57, meaning a player should get one steal for every 0.57. Therefore that calculates to this table, which is pretty close to what you will have most years. Here are the ranges and the number of steals we add to each player on the Stephen F. Austin players, who had the 5th highest overall steal teams with Walkup stealing on 11-16 (the 11-17 is a little better for advanced games) and three other players stealing the ball on five of the six steal numbers of 11-15 (Charles, Floyd and Pinkey).
1 steal for every | Bottom Range | Top Range | Steals 11- | Stephen F. Austin Steal Ranges |
---|---|---|---|---|
0.57 | 0 | 0.28 | No Steals | |
0.57 | 0.29 | 0.85 | 11-11' | Cameron 0.1 |
0.57 | 0.86 | 1.42 | 11-12' | Williams 0.9 |
0.57 | 1.43 | 1.99 | 11-13' | Holyfield 1.7, Johnson 1.4, Bain 1.7 |
0.57 | 2 | 2.56 | 11-14' | Geffrard 2.4 |
0.57 | 2.57 | 3.13 | 11-15' | Charles 3.0, Floyd 2.7, Pinkey 3.1 |
0.57 | 3.14 | 3.7 | 11-16' | |
0.57 | 3.71 | 4.27 | 11-17' | Walkup 4.0 |
0.57 | 4.28 | 4.84 | 11-18' | |
0.57 | 4.85 | 5.41 | 11-19' | |
0.57 | 5.42 | or higher | 11-20' | A player with this steals 31 on all cards |
Steal 8. Calculate Blocks on card. The math is the same basic math. In this case TJ Holyfield blocks 8.3% of all 2-point shots while he is on the courts almost as many as the average team (9.2) in 2016, so he calculates with more than the max 10 block shot numbers.
Here is how the equation calculates for all players in the order the cards will be printed.
Player | Blk% | Card Blocks | Ht |
---|---|---|---|
Trey Pinkney | 0.1 | 0.2 | 5'9 |
Demetrious Floyd | 0.5 | 0.8 | 5'11 |
Thomas Walkup | 1.9 | 3.1 | 6'4 |
Ty Charles | 1.5 | 2.4 | 6'5 |
TJ Holyfield | 8.3 | 13.5 | 6'8 |
Jared Johnson | 0 | 0.0 | 5'0 |
Dallas Cameron | 0.4 | 0.7 | 6'3 |
Nathan Bain | 4.2 | 6.8 | 6'6 |
Clide Geffrard | 2 | 3.3 | 6'5 |
CJ Williams | 0.4 | 0.7 | 6'7 |
FC/40 bottom range | FC/40 top range | Fouls on card |
---|---|---|
0 | 2 | No fouls |
2.01 | 3 | 36 |
3.01 | 4 | 35-36 |
4.01 | 5 | 34-36 |
5.01 | higher | 33-36 |
Player | FC/40 | Card Fouls |
---|---|---|
Trey Pinkney | 3.4 | 35-36 |
Demetrious Floyd | 2.3 | 36-36 |
Thomas Walkup | 3.8 | 35-36 |
Ty Charles | 4.5 | 34-36 |
TJ Holyfield | 6.9 | 33-36 |
Jared Johnson | 5.5 | 33-36 |
Dallas Cameron | 3.5 | 35-36 |
Nathan Bain | 3.6 | 35-36 |
Clide Geffrard | 4.0 | 35-36 |
CJ Williams | 6.2 | 33-36 |
Player | TORate | Half Lg | minus | div 3 + 40 | Card |
---|---|---|---|---|---|
Trey Pinkney | 22.0 | 8.85 | 13.15 | 44.4 | 41-44 |
Demetrious Floyd | 10.6 | 8.85 | 1.75 | 40.6 | 41-41 |
Thomas Walkup | 12.0 | 8.85 | 3.15 | 41.1 | 41-41 |
Ty Charles | 19.5 | 8.85 | 10.65 | 43.6 | 41-44 |
TJ Holyfield | 27.1 | 8.85 | 18.25 | 46.1 | 41-46 |
Jared Johnson | 17.2 | 8.85 | 8.35 | 42.8 | 41-43 |
Dallas Cameron | 14.9 | 8.85 | 6.05 | 42.0 | 41-42 |
Nathan Bain | 20.3 | 8.85 | 11.45 | 43.8 | 41-44 |
Clide Geffrard | 15.9 | 8.85 | 7.05 | 42.4 | 41-42 |
CJ Williams | 29.8 | 8.85 | 20.95 | 47.0 | 41-46 |
League Average | 17.7 | 8.85 | 8.85 | 43.0 | 41-43 |
Stamina = (Min% x 0.66) – 11
Here is the calculation for each SFA 2016 player.
Player | %Min | x .66 - 11 | Optional list possessions |
---|---|---|---|
Trey Pinkney | 67.8 | 45 | PG 44-1 |
Demetrious Floyd | 61.8 | 41 | SG 41-1 |
Thomas Walkup | 75.2 | 50 | SF 44-1 |
Ty Charles | 62.3 | 41 | PF 44-42, 38-1? |
TJ Holyfield | 50.2 | 33 | C 44-38, then 25-23 then ? |
Jared Johnson | 28.7 | 19 | if 3-pts needed |
Dallas Cameron | 42.5 | 28 | |
Nathan Bain | 11.2 | 7 | |
Clide Geffrard | 62.6 | 41 | SG 44-41, PF 40-38, C 37-27 then 24-1? |
CJ Williams | 21.4 | 14 |
An option at this stage is to not only enter the Stamina number, but go ahead and try to figure out the rotation of players you would typically use in the game.
Player | OR% | *.5 | Card+1.2 | DR% | *.25 | Card-1.2 |
---|---|---|---|---|---|---|
Trey Pinkney | 1.5 | 0.75 | 1-2 | 6.8 | 1.7 | 1-1 |
Demetrious Floyd | 1.5 | 0.75 | 1-2 | 6.8 | 1.7 | 1-1 |
Thomas Walkup | 9.2 | 4.6 | 1-6 | 18.6 | 4.65 | 1-3 |
Ty Charles | 7.3 | 3.65 | 1-5 | 13.9 | 3.475 | 1-2 |
TJ Holyfield | 8.8 | 4.4 | 1-6 | 17.2 | 4.3 | 1-3 |
Jared Johnson | 2.8 | 1.4 | 1-3 | 6.5 | 1.625 | None |
Dallas Cameron | 2.9 | 1.45 | 1-3 | 3.9 | 0.975 | None |
Nathan Bain | 7.2 | 3.6 | 1-5 | 22 | 5.5 | 1-4 |
Clide Geffrard | 9.8 | 4.9 | 1-6 | 18 | 4.5 | 1-3 |
CJ Williams | 7.1 | 3.55 | 1-5 | 25.1 | 6.275 | 1-5 |
At this stage, the cards have been filled into this level:
SFA faced only the 251st best opposing offenses (average 102.7 points per a hundred trips, two points less than the league average of 104.8.
Calculations for team's Offensive Dunk Range | SFA Tally |
---|---|
Opp AdjD (Opponents Adjusted Defense) | 108.6 |
League Average Adj0 that season - 104.8 in 2016 | 104.8 |
Subtract League Average from Opp AdjD | 3.8 |
Multiply by 0.72 | 0.72 |
equals what an average offense should score against defenses they faced | 2.736 |
The Final Dunk Range numbers is 3 minus number above (3 - 2.24 rounds to 1) | 0.264 |
The Dunk Range starts at 51, but with SFA having 0 dunks is calculates as 51-50 | 51-50 |
Calculations for team's Defensive Adjustment to Opponents Dunk Range | SFA Tally |
---|---|
Opp AdjO (Opponents Adjusted Offense) | 102.7 |
League Average Adj0 that season - 104.8 in 2016 | 104.8 |
Subtract Opp AdjO from League Average | 2.1 |
Multiply by 0.72 | 0.72 |
equals +3 | 1.512 |
Add or Subtract Rounded Figure Above as Adjustment to Opponents Dunk | +2 |
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