The old instructions are below, but first the new suggested playing instructions:
Click for the free Statis-Pro Master Baseball Game. Click here for 60 of the all-time great MLB teams, or on teams of many of the all-time great players on teams by nation or state with one sheet for each team. Or click on the 2023 pitchers and 2023 batters in card form. You simply print two teams cards and then either print the master link above and fast action cards in master link or buy the dice to start playing.
For batters you can check to see if they were calculated on this chart of inactive players or just look up their projected OPS and pick the closest one to make a simple card based on this chart.
For pitchers you can check to see if they were calculated on this chart of inactive players or just look up their projected ERA or FIPs and pick the closest one to make a simple card based on this chart.
The flow of the game with new simple Fast Action Cards on this pdf:
1. Read top line of first card for 2-12 number to see if action is on the pitcher or batter card.
2. On the 2nd card, read the second number (Random Number 11-88) to see what happens on that card. (If noone is one base, change any BK, WP or CD on line 2 to an OUT).
3. If the result is an OUT, check the third number on the next card to see where the ball is hit.
4. The Error Reading on the 4th card is only used if; there is a hit on the BATTER card on line 2 OR, there is a possible error (e?) on line 3 with an out. If the fielder's E number is in the range on this 4th line then everyone is safe in an out or gets an extra base on a hit. Flip for another 11-88 and if the number is 61-88 give batter and runners one additional base for a throwing error.
BD or CD exception instead of 2-12 on top line. Ignore these if noone on base. If at least one runner is on base, BD means to use the clutch batting at the bottom of the batter card use tto determine if it is a base clearing double (BD-2B), home run, or just a foul ball. If you get a CD with a position, then look up the fielders CD (clutch defense) 1-5 and use the chart at the bottom of this blog for result.
Old instructions
Our second most read blogs are the quick rules on how to play Statis-Pro baseball, along with free player cards. This week I watched a 9 year old pick up our 30 sets of cards and figure out the game and play a bunch of games.
To do the same, all you need is two 6-sided dice, two 8-sided dice of different colors, and then to print out Statis-pro cards for the teams you want from the following links.
Click on the pitcher cards on this google drive, and printing the pages with the teams you want to play, then clicking on these batters cards and printing the batters on the same teams. Then you can cut the player cards from each page. I had actually printed the player cards for all 30 teams in and the 9 year old started picking teams and playing using the following process:
1. Take a stack of a team's cards and pick the pitcher you want to use. A PB 2-9 is the best, a PB 2-4 is the worst, and you need to start with a pitcher with a number other than "0" after the letters S/R and before the dash (so 13/4 can start with a 13, but 0/4 can only come in the game in relief).
2. Then pick 9 batters for the team, but look at the positions they can play under their name, and pick one of each of the following: C, 1B, 2B, 3B, SS, LF, CF, RF and one extra player from any position to be the Designated Hitter (DH), then put them in order and write their names in that order to keep score. (if the player prefers to let pitcher's hit, my cards have the pitcher hitting at the bottom of their cards, or you can use the average hitters card, 1Bf = 11, 1B7 = 12, 1B8 = 13, 1B9 = 14, K = 15-48, W = 51, HPB = 52, Out = 53-88.)
3. Starting with the first batter on the visiting team, roll the two six-sided dice to get a total from 2 to 12. We will use the Nationals Max Scherzer against Mookie Betts, with the Red Sox at the time. Look at the pitcher's number by his PB, a 2-8 for Scherzer, and if the roll is between those numbers (2-8) then we will use Scherzer's card for this at bat, but if the roll is higher than that (9-12) we will use Betts card.
4. Next take two 8-sided dice and pick which one will be the 10s (10, 20, 30 all the way to 80) and which will be the ones to get a total from 11-88 and then look at the card being used. For example, if the roll was 36 and you were using Scherzer's card based on the PB then that would be a strikeout in his 22-52 range, but if you were using Betts card then that would be a home run in his 35-43 range.
ason.
2nd to home on 1b | T2 | T3 | T4 | T5 |
---|---|---|---|---|
OBR A | 11'-87 / out 88 | 11'-77 / out 85-88 | 11'-67 / out 83-88 | 11'-57 / out 81-88 |
OBR B | 11'-77 / out 87-88 | 11'-67 / out 85-88 | 11'-57 / out 83-88 | 11'-47 / out 81-88 |
OBR C | 11'-67 / out 87-88 | 11'-57 / out 85-88 | 11'-47 / out 83-88 | 11'-37 / out 81-88 |
OBR D | 11'-57 / out 87-88 | 11'-47 / out 85-88 | 11'-37 / out 83-88 | 11'-27 / out 81-88 |
OBR E | 11'-47 / out 87-88 | 11'-37 / out 85-88 | 11'-27 / out 83-88 | 11'-17 / out 81-88 |
1st to home on 2b | T2 | T3 | T4 | T5 |
OBR A | 11'-73 / out 87-88 | 11'-63 / out 85-88 | 11'-53 / out 83-88 | 11'-43 / out 81-88 |
OBR B | 11'-63 / out 87-88 | 11'-53 / out 85-88 | 11'-43 / out 83-88 | 11'-33 / out 81-88 |
OBR C | 11'-53 / out 87-88 | 11'-43 / out 85-88 | 11'-33 / out 83-88 | 11'-23 / out 81-88 |
OBR D | 11'-43 / out 87-88 | 11'-33 / out 85-88 | 11'-23 / out 83-88 | 11'-13 / out 81-88 |
OBR E | 11'-33 / out 87-88 | 11'-23 / out 85-88 | 11'-13 / out 83-88 | Cannot attempt |
1st to 3B on 1B9 | T2 | T3 | T4 | T5 |
OBR A | 11'-73 / out 87-88 | 11'-63 / out 85-88 | 11'-53 / out 83-88 | 11'-43 / out 81-88 |
OBR B | 11'-63 / out 87-88 | 11'-53 / out 85-88 | 11'-43 / out 83-88 | 11'-33 / out 81-88 |
OBR C | 11'-53 / out 87-88 | 11'-43 / out 85-88 | 11'-33 / out 83-88 | 11'-23 / out 81-88 |
OBR D | 11'-43 / out 87-88 | 11'-33 / out 85-88 | 11'-23 / out 83-88 | 11'-13 / out 81-88 |
OBR E | 11'-33 / out 87-88 | 11'-23 / out 85-88 | 11'-13 / out 83-88 | Cannot attempt |
1st to 3B on 1B8 | T2 | T3 | T4 | T5 |
OBR A | 11'-63 / out 87-88 | 11'-53 / out 85-88 | 11'-43 / out 83-88 | 11'-33 / out 81-88 |
OBR B | 11'-53 / out 87-88 | 11'-43 / out 85-88 | 11'-33 / out 83-88 | 11'-23 / out 81-88 |
OBR C | 11'-43 / out 87-88 | 11'-33 / out 85-88 | 11'-23 / out 83-88 | 11'-13 / out 81-88 |
OBR D | 11'-33 / out 87-88 | 11'-23 / out 85-88 | 11'-13 / out 83-88 | Cannot attempt |
OBR E | 11'-23 / out 87-88 | 11'-13 / out 85-88 | Cannot attempt | Cannot attempt |
1st to 3B on 1B7 | T2 | T3 | T4 | T5 |
OBR A | 11'-53 / out 87-88 | 11'-43 / out 85-88 | 11'-33 / out 83-88 | 11'-23 / out 81-88 |
OBR B | 11'-43 / out 87-88 | 11'-33 / out 85-88 | 11'-23 / out 83-88 | 11'-13 / out 81-88 |
OBR C | 11'-33 / out 87-88 | 11'-23 / out 85-88 | 11'-13 / out 83-88 | Cannot attempt |
OBR D | 11'-23 / out 87-88 | 11'-13 / out 85-88 | Cannot attempt | Cannot attempt |
OBR E | 11'-13 / out 87-88 | Cannot attempt | Cannot attempt | Cannot attempt |
Decide before the game if you want these optional adjustments to the ranges above.
Optional Adjustments | Use 1st that applies | if 0 or 1 outs | if 2 outs |
---|---|---|---|
Regular Hit | any odd number RN | Same | add 20 |
Texas Leaguer | can divide RN by 12 | add 40 | add 60 |
Bloop | can divide RN by 4 | add 20 | add 40 |
Line Drive | can divide RN by 2 | subtract 20 | Same |
Random Number 11-88 | 1st to 3rd on 1B | 2nd to home on single | 1st to home on double |
Advances Extra Base | 11-33 | 11-57 | 11-43 |
Only advances same as hitter | 34-87 | 58-85 | 44-86 |
Out trying to Advance | 88 | 86-88 | 87-88 |
Based on actual occurances through 7/4 | 1st to 3rd on 1B | 2nd to home on single | 1st to home on double |
Advances Extra Base | 2524 | 2887 | 1062 |
Only advances same as hitter | 5691 | 1707 | 1420 |
Out trying to Advance | 109 | 191 | 62 |
C-CD (Catcher) | CD1 | CD2 | CD3 | CD4 | CD5 |
---|---|---|---|---|---|
Foul Out | 11'-18 | 12'-18 | 11'-38 | 11'-48 | 11'-58 |
Passed Ball | 21-58 | 31-58 | 41-58 | 51-58 | 61-64 |
Infield single | 61-88 | 61-78 | 61-68 | 61-64 | 65-66 |
Lead runner out | 81-88 | 71-88 | 65-88 | 67-88 | |
1st Base & 3rd Base | CD1 | CD2 | CD3 | CD4 | CD5 |
Line Out, Lead Runner Doubled off | 11'-18 | 11'-28 | 11'-38 | 11'-48 | 11'-58 |
Grounder, lead runner thrown out even if no force | 21-28 | 31-48 | 41-58 | 51-68 | 61-78 |
Line Drive single, advance 2 bases | 31-58 | 51-68 | 61-78 | 71-84 | 81-88 |
Double down line, runners score | 61-88 | 71-88 | 81-88 | 85-88 | |
Shortstop, 2nd Base or Pitcher | CD1 | CD2 | CD3 | CD4 | CD5 |
Line Out, Lead Runner Doubled off | 11'-18 | 28-Nov | 11'-38 | 11'-48 | 11'-58 |
Grounder, lead runner thrown out even if no force | 21-28 | 31-48 | 41-58 | 51-68 | 51-78 |
Hard Grounder through for Single, runners advance 2 bases | 31-88 | 51-88 | 61-68 | 71-88 | 81-88 |
Outfielder | CD1 | CD2 | CD3 | CD4 | CD5 |
Line Out, Lead Runner Doubled off | None | None | 11'-14 | 11'-18 | 11'-24 |
Nice catch of line drive, runners hold | 11'-18 | 11'-28 | 15-38 | 21-48 | 25-48 |
Nice catch of deep drive, runner on 2nd and/or 3rd advance | 21-28 | 31-48 | 41-58 | 51-68 | 51-78 |
Line drive single, advance 1 base | 31-58 | 51-68 | 61-78 | 71-84 | 81-88 |
Line drive double, runners score | 61-78 | 71-82 | 81-86 | 85-88 | |
Line drive triple | 81-88 | 83-88 | 87-88 |
Results (not odd RN never out stealing, worst case holds) | Steal 2b | Steal 3b |
---|---|---|
Steal unless SP: E | 11'-14 | 11'-14 |
Steal if AAA, AA, A, B or C | 15-23 | 15-17 |
Steal if AAA, AA, A or B | 24-32 | 18-28 |
Steal if AAA, AA or A | 33-46 | 31-38 |
Runner Out Stealing (odd number holds) | 47-52 | 41-52 |
Runner Out if Catcher TA or TB (steal if TC, if out on odd RN holds) | 53-56 | 53-55 |
Runner Out if Catcher TA (steal if TB or TC, if out on odd RN holds) | 57-63 | 56-61 |
Holds, cannot get break | 64-68 | 62-67 |
TA picks off catcher, otherwise hold | 71-71 | 68-68 |
TA or TB picks off catcher, otherwise hold | 72-72 | 71-71 |
Steal if AAA or AA | 73-78 | 72-76 |
Steal if AAA | 81-88 | 77-82 |
Runner Holds | 83-88 |
Here are the Z-Plays so you have all in one place.
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