Thursday, August 6, 2026

Statis-Pro - Another Option for Fielding Plays if you Don't have Fast Action Cards or Dice

 Forgetting my Statis-Pro Fast Action Cards and my 20-sided and 8-sided dice for the free version of the game I picked up a Rummkub game on the road and calculated a new fielding chart as another option for the Statis-Pro game.

Under this scenario:

1. You still roll two traditional dice for the roll totalling 2-12 for the PB reading to determine if you refer to the pitcher or batter card.

2. From the Rummikub panels, pick out one of each colored die from 1-8 (so 32 dice total) and then add one panel with a 10 on it. 

To get the random number pull out one of those panels with the first one being 10s number - so 10, 20, 30, 40, 50, 60, 70 or 80 - then pick out one more panel to get the ones number of 1, 2, 3, 4, 5, 6, 7, 8 to get a number like 54. The only exception is that if you draw the one 10 panel (a 1 in 33 chance) then that is a Z play and you ignore the two player cards and go to the Z play chart (using Z plays is optional during games).

3. That leaves one of all four colors of the 1 to 8 panels, and then pick one of each of the four colors of 9, 10, 11, 12 and 13 and the two smiley faces and set them in a separate stack to put in a separate small box or bag ot draw from.

When and OUT is made you can just record it as an OUT but if anyone is on base, then draw from that set to get one of the results below and see where hte ball was hit and if runners advance etc. 

If the out occurred on an orange panel check for error. Refer to the E number for the player playing that position from 1 (the best) to 10 (the worst). Pick another form the 1 to 13 panels again and there is no chance of an error unless a second orange panel is drawn. if one is then if the number in orange is the number of the fielder's E number OR lower than it is an error and all are safe. So if the number is a 3 and the player's card has an E2 it is NOT an error. It needs to be the same or lower and that is higher.
 
Rumm   Rummikub   Ball hit toWhat happens to runners          Playing card   Card
1Black1ground out, runners advanceSpades2
1Blue1Grounder hold, or if forced outDiamonds2
1Orange2Pop outHearts2
1Red2Pop outSpades2
2Black3Grounder hold, or if forced outClubs3
2Blue3ground out, runners advanceHearts3
2Orange3DP but OBR A-D batter safeClubs3
2Red3ground out, runners advanceDiamonds3
3Black4ground out, runners advanceSpades4
3Blue4ground out, runners advanceHearts4
3Orange4Double PlayClubs4
3Red4Grounder hold, or if forced outHearts4
4Black4Pop outDiamonds5
4Blue4Grounder hold, or if forced outHearts5
4Orange4Pop outSpades5
4Red4Grounder hold, or if forced outDiamonds5
5Black4DP but OBR A or B batter safeClubs6
5Blue5ground out, runners advanceSpades6
5Orange5Pop outHearts6
5Red5Grounder hold, or if forced outHearts6
6Black5ground out, runners advanceClubs7
6Blue5Pop outDiamonds7
6Orange5DP but OBR A-C batter safeSpades7
6Red6Grounder hold, or if forced outDiamonds7
7Black6Double PlayClubs8
7Blue6ground out, runners advanceDiamonds8
7Orange6ground out, runners advanceHearts8
7Red6DP but OBR A batter safeSpades8
8Black6Grounder hold, or if forced outClubs9
8Blue6ground out, runners advanceClubs9
8Orange6Grounder hold, or if forced outSpades9
8Red6Pop outHearts9
9Black7Fly outClubs10
9Blue7Fly outDiamonds10
9Orange7Fly outSpades10
9Red7Fly outDiamonds10
10Black7sac fly if runner a HeartsJack
10Blue8Fly outClubsJack
10Orange8sac flyDiamondsJack
10Red8sac flyHeartsJack
11Black8Fly outDiamondsQueen
11Blue8sac fly if runner a HeartsQueen
11Orange8Fly outSpadesQueen
11Red8Fly outHeartsQueen
12Black8sac fly if runner a or bSpadesKing
12Blue9Fly outClubsKing
12Orange9Fly outDiamondsKing
12Red9sac fly if runner a SpadesKing
13Black9Fly outSpadesAce
13Blue9sac fly if runner a, b or cClubsAce
13Orange9sac fly if runner a or bClubsAce
13Red9Fly outDiamondsAce
RedSmiley race CD - one die for IF positionRed Joker 
BlackSmiley race CD - 2 dice for positionBlack Joker 
      
   Clutch Defense Reference roll  
   1-6 is that infield position  
   7-9 is that outfield position  
   10-12 is BD, clutch battering  
      
   If BD get 11-88 and  
   Batter 1b=bases clearing 2b  
   Batter 2b, 3b, HR, deep = HR  
   Batter all else is foul 




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