This blog allows you to play a college Value Add Basketball game with just four dice. As the notes outline below, the 8-sided die determines who gets the basketball (see green), two 6-sided dice of different colors give a result of 11-66 to match the player with the ball with the opposing defender to see if a turnover, foul or blocked shots occurs, and if none of that happens then the 20-sided die determines if the player makes a shot or is fouled attempting one. More detailed instructions are being written here in case you cannot make out or follow the quick start below.
The flow of play is listed in the chart below, but everything in this game board chart is also typed at the bottom of the blog in case you can not read from your view of this blog or printing out the page.
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First, the suggested scoresheet to easily track a game appears, then the starters for Duke and UNC below that.
1.
Which player gets the ball? Duke ball - if
8-sided die = 4 then look on the bottom of each Duke player's card and the
number "4" is on Power Forward Zion Williamson's card so he has the
ball. When a sub enters the game the number of his position (1=PG etc.)
2.
2. Once player has ball check two 6-sided dice
on player's offensive card if 41-66 or on the player card at the same position
on the other team if 11-36. When Zion has ball use his red offense and Maye's
red defense; when May has the ball use his purple offense and Zion's purple
defense on the outside to see if May stole it (11-12), blocked shot (13-14)
fouled Zion (15-16), the team defense stopped a score (35 to 36) or on Zion's
card he turned it over (51-53) or dunked (63-66). If the two 6-sided dice = a number
not in any of those ranges, such as a 32 then proceed to 20-sided die.
3.
3. If nothing resulted from the 11-66 role and
the 20-sided die is a 10, it falls within Zion's 2 to 11 range to make a
2-point shot, so score 2 points for Duke and then repeat the process for UNC.
If "Take 2 FT" occurs then roll the 20-sided die 2 times and Zion
makes the shot on 1 to 13 next to "FT".
4.
If "Take 2 FT" then roll 20-sided twice
& 1-13 Zion makes free throw.
5.
If Duke misses and rebound chance to offensive
PF then use Zion's 1st number, if to defensive PF go to May's 2nd number.
Rebounds
Defense always gets rebound if
miss 3, miss 2 or 2nd of 2 FT missed on an EVEN positon (20, 18 … 2).
The 20-sided die and one 6-sided
die is rolled and the column below to see who gets the rebounds if any of the
above happen on an odd-numbered position (19, 17 … 1 - the last possession of
the half or game).
1 Off
C (in 5 slot)
2 Off
C (in 5 slot)
3 Off C (in 5 slot)
4 Off PF (in 4 slot)
5 Off PF (in 4 slot)
6 Off
PF (in 4 slot)
7 Off SF (in 3 slot)
8 Off
SF (in 3 slot)
9 Off
SF (in 3 slot)
10 Highest
on court
11 Def
C (in 5 slot)
12 Def
C (in 5 slot)
13 Def
C (in 5 slot)
14 Def
PF (in 4 slot)
15 Def
PF (in 5 slot)
16 Def
SF (in 3 slot)
17 Def
SF (in 3 slot)
18 Def
SG in 2 slot)
19 Def
PG (in 1 slot)
20 Highest
on court
If Duke missed a shot and then a
10 or 20 was rolled on the rebound, the Zion's 1-6+ on his offensive rebound
would give him the ball because the highest defensive rebouning range is Maye's
1-5.
If UNC missed a shot then Garrison
Brooks' offensive rebound 1-6 would give him the rebound because Zion's
defensive rebound 1-4 is Duke's highest defensive rebound. If there is a tie it
goes to the defense.
On an offensive rebound then roll
the 20-sided die to see if the player who got the rebound scores, is fouled or
misses the shot. If he misses on this shot, then the defense gets it.
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