Forgetting my Statis-Pro Fast Action Cards and my 20-sided and 8-sided dice for the free version of the game I picked up a Rummkub game on the road and calculated a new fielding chart as another option for the Statis-Pro game.
Under this scenario:
1. You still roll two traditional dice for the roll totalling 2-12 for the PB reading to determine if you refer to the pitcher or batter card.
2. From the Rummikub panels, pick out one of each colored die from 1-8 (so 32 dice total) and then add one panel with a 10 on it.
To get the random number pull out one of those panels with the first one being 10s number - so 10, 20, 30, 40, 50, 60, 70 or 80 - then pick out one more panel to get the ones number of 1, 2, 3, 4, 5, 6, 7, 8 to get a number like 54. The only exception is that if you draw the one 10 panel (a 1 in 33 chance) then that is a Z play and you ignore the two player cards and go to the Z play chart (using Z plays is optional during games).
3. That leaves one of all four colors of the 1 to 8 panels, and then pick one of each of the four colors of 9, 10, 11, 12 and 13 and the two smiley faces and set them in a separate stack to put in a separate small box or bag ot draw from.| Rumm | Rummikub | Ball hit to | What happens to runners | Playing card | Card |
|---|---|---|---|---|---|
| 1 | Black | 1 | ground out, runners advance | Spades | 2 |
| 1 | Blue | 1 | Grounder hold, or if forced out | Diamonds | 2 |
| 1 | Orange | 2 | Pop out | Hearts | 2 |
| 1 | Red | 2 | Pop out | Spades | 2 |
| 2 | Black | 3 | Grounder hold, or if forced out | Clubs | 3 |
| 2 | Blue | 3 | ground out, runners advance | Hearts | 3 |
| 2 | Orange | 3 | DP but OBR A-D batter safe | Clubs | 3 |
| 2 | Red | 3 | ground out, runners advance | Diamonds | 3 |
| 3 | Black | 4 | ground out, runners advance | Spades | 4 |
| 3 | Blue | 4 | ground out, runners advance | Hearts | 4 |
| 3 | Orange | 4 | Double Play | Clubs | 4 |
| 3 | Red | 4 | Grounder hold, or if forced out | Hearts | 4 |
| 4 | Black | 4 | Pop out | Diamonds | 5 |
| 4 | Blue | 4 | Grounder hold, or if forced out | Hearts | 5 |
| 4 | Orange | 4 | Pop out | Spades | 5 |
| 4 | Red | 4 | Grounder hold, or if forced out | Diamonds | 5 |
| 5 | Black | 4 | DP but OBR A or B batter safe | Clubs | 6 |
| 5 | Blue | 5 | ground out, runners advance | Spades | 6 |
| 5 | Orange | 5 | Pop out | Hearts | 6 |
| 5 | Red | 5 | Grounder hold, or if forced out | Hearts | 6 |
| 6 | Black | 5 | ground out, runners advance | Clubs | 7 |
| 6 | Blue | 5 | Pop out | Diamonds | 7 |
| 6 | Orange | 5 | DP but OBR A-C batter safe | Spades | 7 |
| 6 | Red | 6 | Grounder hold, or if forced out | Diamonds | 7 |
| 7 | Black | 6 | Double Play | Clubs | 8 |
| 7 | Blue | 6 | ground out, runners advance | Diamonds | 8 |
| 7 | Orange | 6 | ground out, runners advance | Hearts | 8 |
| 7 | Red | 6 | DP but OBR A batter safe | Spades | 8 |
| 8 | Black | 6 | Grounder hold, or if forced out | Clubs | 9 |
| 8 | Blue | 6 | ground out, runners advance | Clubs | 9 |
| 8 | Orange | 6 | Grounder hold, or if forced out | Spades | 9 |
| 8 | Red | 6 | Pop out | Hearts | 9 |
| 9 | Black | 7 | Fly out | Clubs | 10 |
| 9 | Blue | 7 | Fly out | Diamonds | 10 |
| 9 | Orange | 7 | Fly out | Spades | 10 |
| 9 | Red | 7 | Fly out | Diamonds | 10 |
| 10 | Black | 7 | sac fly if runner a | Hearts | Jack |
| 10 | Blue | 8 | Fly out | Clubs | Jack |
| 10 | Orange | 8 | sac fly | Diamonds | Jack |
| 10 | Red | 8 | sac fly | Hearts | Jack |
| 11 | Black | 8 | Fly out | Diamonds | Queen |
| 11 | Blue | 8 | sac fly if runner a | Hearts | Queen |
| 11 | Orange | 8 | Fly out | Spades | Queen |
| 11 | Red | 8 | Fly out | Hearts | Queen |
| 12 | Black | 8 | sac fly if runner a or b | Spades | King |
| 12 | Blue | 9 | Fly out | Clubs | King |
| 12 | Orange | 9 | Fly out | Diamonds | King |
| 12 | Red | 9 | sac fly if runner a | Spades | King |
| 13 | Black | 9 | Fly out | Spades | Ace |
| 13 | Blue | 9 | sac fly if runner a, b or c | Clubs | Ace |
| 13 | Orange | 9 | sac fly if runner a or b | Clubs | Ace |
| 13 | Red | 9 | Fly out | Diamonds | Ace |
| Red | Smiley race | CD - one die for IF position | Red Joker | ||
| Black | Smiley race | CD - 2 dice for position | Black Joker | ||
| Clutch Defense Reference roll | |||||
| 1-6 is that infield position | |||||
| 7-9 is that outfield position | |||||
| 10-12 is BD, clutch battering | |||||
| If BD get 11-88 and | |||||
| Batter 1b=bases clearing 2b | |||||
| Batter 2b, 3b, HR, deep = HR | |||||
| Batter all else is foul |

.png)
.png)
.png)

