The flow of the game with new simple Fast Action Cards on this pdf:
1. Read top line of first card for 2-12 number to see if action is on the pitcher or batter card.
2. On the 2nd card, read the second number (Random Number 11-88) to see what happens on that card. (If noone is one base, change any BK, WP or CD on line 2 to an OUT).
3. If the result is an OUT, check the third number on the next card to see where the ball is hit.
4. The Error Reading on the 4th card is only used if; there is a hit on the BATTER card on line 2 OR, there is a possible error (e?) on line 3 with an out. If the fielder's E number is in the range on this 4th line then everyone is safe in an out or gets an extra base on a hit. Flip for another 11-88 and if the number is 61-88 give batter and runners one additional base for a throwing error.
BD or CD exception instead of 2-12 on top line. Ignore these if noone on base. If at least one runner is on base, BD means to use the clutch batting at the bottom of the batter card use tto determine if it is a base clearing double (BD-2B), home run, or just a foul ball. If you get a CD with a position, then look up the fielders CD (clutch defense) 1-5 and use the chart at the bottom of this blog for result.
A. Player Cards. You can choose players from this sheet of all projected 2022 players that look like this: .
or you can order current cards by clicking here for cards that look like this and contain the same information.
Since the projected 2019 players all pitchers and batters have been adjusted for ballparks so all players perform as they would in an average ballpark. This continues with the 2022 cards.
C. Two 8-sided dice of different colors (or a dice simulator) gives a result of 11-88 to find on that card. In this case, the result is a 27 which falls in the "2B7: 22-27" range meaning a double. Note that if you are using the free row version instead of the card, only the last number of each range is shown, and since "27" is higher than Betts' highest number for a single (1B) is is 21, anything higher than 21 and up to the "33" listed as "2B: 33" is a double. Notice that if the blue dice had resulted in 8 or lower to keep the action on Scherzer's card then that same "27" on the other dice would have been a strikeout since his card shows the range of K: 22-52. Here are the 10 possible results:
- 1B = Single
- 2B = Double (only on batters' cards)
- 3b = Triple (only on batters' cards)
- HR = Home Run (only on batters' cards)
- BK = Balk if anyone on base (only on pitchers' cards)
- K = Strikeout
- W = Walk
- HPB = Hit by Pitched Ball (only on pitchers' cards)
- WP/PB = Wild Pitch or Passed Ball (only on pitchers' cards)
- Out = Out - if you do not have a 20-sided die simply record as an "Out" and all runners hold. However, if you do have a 20-sided die, then find the column header that shows what bases are occupied, and go to the die number to determine what kind of out occurred (letters mean Grounder, Double Play, Fly Out or Line Out). On a roll of a 18 or 19 there could be an error, and a 20 is a flyout out to centerfield unless you are playing advanced rules. Sorry, ignore the DP with bases empty, obviously just one out on that box)
If an RHP (Right-handed pitcher) faces an LP or LN (lefthanded batter), then change a roll of 88 to a single. The same is true if a LHP faces a RP or RN.
However, if an RHP faces a RN or RP, then a roll of 11 is changed to a strikeout. If a LHP faces an LN or LP it is even harder to get a hit, as any roll of 11 or 12 is a strikeout. Note that SN and SP batters do not have any adjustments no matter if they face a LHP or RHP. (In the advanced rules the numbers at the bottom of a batter's replace these adjustments, so "11/87" would mean strikeout on 11 against lefty pitcher but single in 87 or 88, while "88/11" would mean single against lefties on 88 and strikeouts against righties on 11.)
Add Baserunning and Bunt Option (Optional in Basic Game)
Just decide which of the three you want to do and roll one 6-sided die instead of all 4 dice.
Extra Base on hit
OBR A, B or C Xtra base
SP AA, A, B or C steals
Sacrifice, OBR: A batter safe for hit
OBR A or B Xtra base
SP AA, A or B steals
OBR A Xtra base
SP AA or A steals
Xtra base only if 2 outs
Only SP AA steals
Foul, use normal hitting
OF throws out runner
Leader Runner out